Spell Tomes DLC - Tweaks and Fixes

⭐ — (25 endorsements) 📥 390 downloads 📌 v1.4 📅 7/3/2026
🟡 Updated this year

By Dispensation · Magic - Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/10/2026 📅 Created: 7/3/2026
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #13 of 25 Magic - Gameplay mods in this game by downloads

📋 About This Mod

Expands the Spell Tomes official DLC by integrating spell tomes naturally throughout the world, adding immersive placements, improving vendors, expanding NPC loot and fixing bugs.

Tweaks and fixes for the Spell Tomes official DLC:

  • []Stops that pesky DLC-added conjurer from pursuing you and randomly attacking you at the start of the game. Now he won't go after you at all and he will instead reside at the entrance to Vindasel (this is a conjurer spawn location in vanilla), making the DLC feel far less intrusive. He will still be hostile towards you once you go to him at his new location.[/]

    []Spell tomes are now better integrated throughout Cyrodiil and the Shivering Isles. Conjurers, Necromancers, Bandit Hedge Wizards, Vampire Mages etc now have a 10% chance to carry a random spell tome, while boss variants of these NPC types have a 20% chance to carry a spell tome. Spell tomes can also be found in chests wherever these mage NPCs are, at similar rates. NPCs in the Mages Guild quest line and other wizards can rarely be found with a spell tome on them. Includes optional support for the new spell tomes added in by the Av Latta Magicka mod.[/]

    []Furthermore, carefully hand-placed static spell tomes can now be found in the game world. These have been implemented in an immersive way, rewarding exploration and without overwhelming the player. You may want to look at all of the books in the Mages Guild hall libraries, for example. A random novice spell tome was also added to Jauffre's supply chest to better support new mage characters.[/]

    []Added unique spell tome rewards to a handful of legendary spellcaster bosses, giving them loot both worthy of their status and thematically fitting their character.[/]

    []Vendors who sell scrolls now have a small chance to also sell you spell tomes.[/]

    []Several of the new spells added in by the Spell Tomes DLC are now also buyable from certain spell merchants as guaranteed sources (added by a one-time script on runtime, then the script stops).[/]

    []The Summon Dremora Lord spell tome is now permanently available to discover in a secret and dangerous location. This was done because Volanaro stops selling it at a certain point in the game.[/]

    []Three unused spell tomes have been added into leveled lists, which are for the master chameleon, journeyman disintegrate weapon and novice shield on touch spells.[/]

    []Fixed the Magicka Vortex spell to actually use a Stunted Magicka effect instead of using a fake and dangerous script effect with it.[/]

Please use LOOT - Load Order Optimisation Tool for optimal load order placement and then build a Wrye Bash bashed patch for compatibility with other mods.

📊 Mod Details

Game
Oblivion Mods
Author
Dispensation
Version
1.4
Downloads
390
Endorsements
25
Category
Magic - Gameplay
Created
7/3/2026
Updated
7/10/2026

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