Settlements Of Cyrodiil-Wickmere Farm
⚪ Last updated 2015⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 9.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 35 Cities, Towns, Villages and Hamlets mods in this game by downloads
📋 About This Mod
So the time has come to close up shop. I have migrated all of the files from this page over to their new home. This page will stay up since I don't have control to do otherwise. I just won't be adding anything more to it. The files here have been archived and comment thread locked.
The current files (and all future updates) can be found Here.
Settlements Of Cyrodiil
Wickmere Farm
Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where does all the food
come from to feed that population? Settlements of Cyrodiil is an attempt to answer that question.
The project first began as an effort to rescue some very nice farm and village mods that had gone
to the wayside so to speak. Some of these had fallen victim to un-patched conflicts with mods.
Others were unfinished beta releases that the original authors simply abandoned.
Wickmere Farm adds a fully functioning settlement just east of the Imperial City on the banks of
Lake Rumare. It was originally created by Poolacemail, titled To Feed an Empire- Wickmere Farm,
and occupied more or less the same real estate it currently rests in.
Wickmere Farm in it's current form has received an extensive makeover to eliminate known mod
conflicts. Additional resources have been added to flesh it out a little more. The occupants have
full ai packages and can be seen performing various tasks throughout the day. They raise several
different types of crops, sheep, and chickens and also fish the nearby lake.
My focus has been to give the appearance of a working farm that lives off of what it produces.
You will find a vendor near the dock who sells some of the goods. There are no buyable homes or
beds to sleep in. I may add a mat in the sheep pen.
While I have done my best to iron out all the glitches, it seems there is always something to fix. I
welcome all feedback and constructive criticism. Hopefully you will enjoy visiting this place as
much as I did.
The path leading to the village can be found on the Red Ring Road just
Adds a fully functioning settlement east of the Imperial City on Lake Rumare. A compact location mod with 294 endorsements, last updated in 2015. For Oblivion players seeking new inhabited places to explore.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 294 endorsements and over 3,100 downloads.
- Fills an empty area near the Imperial City with a new settlement.
- Simple concept that adds more life to the game world.
⚠️ Cons
- Last updated in 2015 — may have compatibility issues with modern mod setups.
- Small scope: only adds one settlement, not a major overhaul.
For Oblivion players who want to discover new places without major overhauls. If you enjoy exploring and finding new settlements, this is a nice addition. Skip if you're looking for large-scale content or modern updates.
💡 Beginner Tips
- Place the mod files in your Oblivion Data folder and activate in the launcher.
- Check for compatibility with other mods that alter the same region near Lake Rumare.
- Use a mod manager like OBMM or Wrye Bash for easier installation and load order management.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- mhahn123
- Version
- 1.1
- Downloads
- 3,150
- Endorsements
- 294
- Category
- Cities, Towns, Villages and Hamlets
- Created
- 8/19/2013
- Updated
- 1/1/2015
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