Sensible Creature Health
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #45 of 306 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Damage sponge remover.
As you progress in Oblivion, some creatures gain health at a rate that is often too fast for the player to keep up with. This mod aims to improve balance and progression, and to smooth out difficulty spikes by reducing the amount of hit points creatures have.
Along with reduced total health, leveled creatures now gain less health on level ups, and stop leveling up when appropriate for their type. Endgame enemies too will stop gaining health at a point where the player most likely reaches maximum damage output. Some creatures had their damage output reduced. (It was time to finally nerf Mountain Lions)
This mod affects undead, monsters, goblins, animals and daedra. They are now closer to enemy NPCs in overall difficulty and progression.
Basically I made this mod because I like vanilla Oblivion and dislike efficient leveling, changing the difficulty and other workarounds.
Balance is a complicated matter, and feedback on this mod is welcome.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DwemerPuzzleBox
- Version
- 1.0
- Downloads
- 1,388
- Endorsements
- 57
- Category
- Gameplay Effects and Changes
- Created
- 12/6/2022
- Updated
- 12/6/2022
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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