Rustys Dungeons
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 12 Dungeons - New mods in this game by downloads
📋 About This Mod
This is my first Dungeon. :) It took me a lot of days to make it. It has a lot of Loot but many enemies too! All loot and enemies are same level as you are! Every 3 days the dungeon will be full again! I will make 10 Dungeons. So far I have done 3 of them in the row. The deeper you will go the more loot it will have and it will get harder. Dungeon number 10 will be HELL! :) The dungeon is next to your house (that you can buy) in the waterfront for easy access. The final location will change later! If you find bugs or you have suggestions, please send them to badirontree@gmail.com v. 0. 26 02/05/2006 - Removed some light from traps so you don’t see them coming (Dungeon 2) - Added some reason for the light (Dungeon 2) - Added more dungeon furniture (Dungeon 2) - Added more Bosses... it was to easy for high lev caracters (Dungeon 2) - Added better Boss chest loot. (Dungeon 2) - Removed some \"Glass bandits\" with some with heavy armor (Dungeon 1) - Both Doors will open now from 2 switches. (Dungeon 2) - Big texture bug near the final boss fixed. (Dungeon 2) - You can no longer fall under the graphics, when you jump in the pit. (Dungeon 1) v. 0. 25 01/05/2006 - First public release of dungeon 2. Dungeon 3 is in the mod but not active. Some last minute bug makes it to delay. In some days dungeon 3 will be out... These are the last of the cave-mine type. - Fishes removed... poison gas added... (Dungeon 1) - A lot small changes. (Dungeon 2) v. 0. 24 26/04/2006 - Bandits move more freely and they are not always at the same place! (Dungeon 1) - Removed some pathing... Now all the monsters will not attack you at the same time... (No more quake : P ) (Dungeon 2) - Fixed the flying fishes (Dungeon 1) - Fixed some wrong pathing (Dungeon 1) - Replaced the wrong easy monsters with the correct hard one... (Dungeon 2) - Missing door fixed (Dungeon 2) - Huge Dino bone removed (Dungeon 2) v. 0. 23 23/04/2006 - Dungeon 3 is on the works but need a lot of beta testing… - I removed some loot form dungeon number 1, all humans monster have a lot of loot in them - Added some \"fishes\" in the \"hole\" so it will make sure that you will die... (Dungeon 1) - Added more flora added (Dungeon 2) - Added little more lights added (Dungeon 1) v. 0. 22 22/04/2006 - Dungeon 2 got two times bigger - Added some lights, sounds and monsters. (Dungeon 2) - Added basic paths for monsters. (Dungeon 2) v. 0. 21 15/04/2006 - Added some good things from ideas I found in other dungeons... (Dungeon 2) - I made many small rooms instead of huge ones... you are going to get lost... (Dungeon 2) - Less loot but more variety in monsters. (Dungeon 2) - More clouds also here (dungeon 2) - More paths added. (Dungeon 1) - Some monsters added. (Dungeon 2) v. 0. 20 09/04/2006 - MANY more pathing added (dungeon 1) - New sounds added. (dungeon1) - The fall in the pit will kill you now... or not :) (Dungeon 1) - New! Clouds added :) (Dungeon 2)
Rustys Dungeons is a new dungeon mod for Oblivion by badIRONTREE, featuring level-scaled loot and enemies that respawn every three days. It's the author's first dungeon, with a promise of more to come, and has 100 endorsements and 5,070 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Respawn mechanic every 3 days means you can farm loot repeatedly without waiting for a new playthrough.
- Level-scaled enemies and loot keep the dungeon relevant no matter your character level.
- Decent community traction with 100 endorsements and over 5,000 downloads for a first mod.
⚠️ Cons
- Last updated in 2008, so it's ancient and likely has compatibility issues with modern Oblivion setups.
- Only one dungeon so far despite the promise of ten—author may have abandoned the project.
- No screenshots or detailed description, so you're going in blind on the dungeon's design and quality.
For Oblivion players who want a new dungeon to explore with a respawn mechanic for farming loot. If you're a completionist looking for new content, this is a quick add, but skip if you need polished, modern mods with visual flair.
💡 Beginner Tips
- Since the mod is from 2008, use a mod manager like Wrye Bash or OBMM to install and manage load order.
- Check for compatibility with your other dungeon mods—old mods can conflict with newer ones.
- The respawn timer is based on in-game days, so wait or sleep in-game to trigger respawns.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- badIRONTREE
- Version
- v.0.26
- Downloads
- 5,070
- Endorsements
- 100
- Category
- Dungeons - New
- Created
- 4/5/2006
- Updated
- 1/8/2008
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