Ruins of Miscarcand REDUX
⚪ Last updated 2020⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #7 of 11 Landscape Changes mods in this game by downloads
📋 About This Mod
This mod overhauls the path grid navmesh for the entire RoM area, and removes hundreds of buried objects to improve performance significantly. v1.1: improved root collision and natural exit paths
It is necessary to download the files from the original mod Ruins of Miscarcand Updated. My mod only overwrites the .esp
I have only placed path nodes in positions where I am confident a walking human NPC is able to travel. This means large sections of the steep sides of the hills are unpathed, because it's hard enough to run up them let alone walk. NPC's will tend to safe paths only while wandering or travelling, but will be able to pursue you up hills just fine due to combat AI. Running allows you to climb much steeper hills so us players can enter and leave wherever. I would like feedback from users with followers, or people who have observed wandering creatures and NPCs and how they handle these semi-steep sections. My testing character is a Lvl 1 Orc that is... not very fast and even he is able to walk all of these paths. Just type 'tpg' in the console if you want to see the paths, it will hurt your FPS while enabled.
LITTLE KNOWN FACT. You have better traction with better FPS. Try climbing the steepest sections of the grotto with normal FPS vs. using the TPG command which typically reduces FPS. You may have difficulty climbing certain edgy steep sections with less than 30fps.
v1. 1 Hotfix
Grotto Exits
I have fine-tuned some paths leading into and out of the grotto, as well as tight sections around the ring along the top. I have added a few Ayleid bricks in specific places to allow NPCs easier routes, covering over jagged or steep edges that barely prevented them from taking a path.
Additions are as follows:
-Decrepit Ayleid brick stairs just east of the southern main entrance by the road, leading up to the top of the arch
-A brick by a boulder at the top of that area, allowing NPCs to wander that boulder
-A brick at the end of the long Ayleid wall by the bandit camp, allowing NPC's two ways around the wall. Also found easy ways for NPCs to climb the hill in that area enabling a new way in and out near the camp.
-Rugged Ayleid brick stairs leading out of the ruins in the northwest corner. That is the only place around the entire north side of the hill that they can exit, it's very steep along that area.
-Two boulders in the western hills, that area is very steep and there were no natural exits for pretty much the entire west side. The boulders provide a long, gentle sloping climb into and out of the grotto in a way that looks natural.
-A rickety "bridge" that skirts the cliffside overlooking this western exit
Roots Collision Boxes
In order to allow NPCs easier access through the central part of the ruins near the door, I have added a few invisible collision boxes that act as steps, allowing NPCs to walk over the large root much easier and allowing travel along many directions.
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v1. 0 Initial Release
Path Node Overhaul <
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Seigfried
- Version
- 1.1
- Downloads
- 328
- Endorsements
- 17
- Category
- Landscape Changes
- Created
- 1/21/2020
- Updated
- 1/22/2020
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