Ruins of Malamath
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 31 Dungeons - New mods in this game by downloads
📋 About This Mod
Name: Ruins of Malamath Version: 2. 0 Build Start Date: 11/18/2009 Beta Test Release Date: 11/20/2010 Final Version Release Date: 02/03/2011 Category: Dungeons Author: DSoS ================= Requirements: ================= Oblivion 1. 2. 416 MMM, OOO, etc is recommended (But not required), vanilla is fine, but you may not run into alot of enemies. ================= Description: ================= Malamath was long lost, but recently discovered. The adventurers that discovered the Ayleid ruins were never seen again. Many say its pure evil inside that cold stone door. Could the be right? Have you got what it takes to adventure inside? Try your luck, and watch your step!!! ================= Details: ================= Location is South of Timber Scar Hollow Level 15 or higher recommended. Beware of your step! ================= Installation ================= 1. Extract this archive to the Data folder. No overwriting should be needed! 2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s). 3. Save 4. PLEASE WAIT FOR x-Amount of days (3-days if vanilla) for the place to re-spawn and new enemies to be loaded. If you do NOT you WILL (most likely) CTD upon entry. ================= Un-Installation: ================= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. (Usually under the folder name of \"DSoS\") ================= Upgrade: ================= If you have had the previous version installed, you MUST UNINSTALL IT. Delete the malamath.esp Delete the following folders: \\meshes\\Dsos\\Malamath \\sound\\fx\\Dsos\\Malamath \\textures\\Dsos\\malamath \\textures\\menus\\icons\\Dsos\\Malamath I believe that is all of the folders that were included with the first version. Make sure to do a search for \"*malamath\" (without the quotes) (the star helps sometimes to find things especially with Windows 7) After all files are gone, just place the new plugin file and the bsa into the data folder. Go in and check it, wait for 3-14 days for respawn and find the location and start exploring. Save PLEASE WAIT FOR x-Amount of days (3-days if vanilla) for the place to re-spawn and new enemies to be loaded. If you do NOT you WILL (most likely) CTD upon entry. ================= Incompatibility: ================= None Known ================= Known Issues: ================= A few icons look odd... I can not figure them out, tried several times to fix them. Modifies Timberscar Hollow exterior cell a bit... this is intended for landscaping!! NOT A ISSUE!!! ================= History: ================= Sept 06, 2008 - Initial Upload to TESAlliance.org Beta Test Release Date: 11/20/2010 Final Version (hopefully) Release Date: 02/03/2011 ================= Contact: ================= DSoS at TESNExus and TesAlliance.org ================= Credits: ================= Thanks to Nottlong, Kh
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DSoS
- Version
- 2.0
- Downloads
- 960
- Endorsements
- 51
- Category
- Dungeons - New
- Created
- 2/4/2011
- Updated
- 2/4/2011
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