Fort Nocturna Suppressio
⚪ Last updated 2012⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #11 of 31 Dungeons - New mods in this game by downloads
📋 About This Mod
Fort Nocturna Suppressio (FNS for now on) is a large multi Fort-Ruins (50+ interior cells to explore.) set on a large island, in a new world space, in the sea somewhere on Nirn.
Name: Fort Nocturna Suppressio Version: 1. 1 RC Date: 3/16/2012 Category: Dungeons Author: DSoS @TES Alliance and TES Nexus ================= Requirements: ================= Oblivion 1. 2. 416 DLC - Shivering Isles Oblivion Script Extender Homepage: http://obse.silverlock.org OBSE Version 0018 ================= Details: ================= FNS was a key defensive outpost during the Ayleid vs Alessia war. After Alessia won and drove the Ayleids out of Cyrodill, the fort was abandoned to feel the wrath of weather and the spirits that lay within. There have been myths and legends rumored around Nirn and especially in Cryodiil about the fort. Some say that the men and women who served there died and still haunt the halls and the lands. Others say it was taken over by a Daedric entity. Many people have made the month long journey to the large island, to seek its riches, none have returned. All have perished either on the sea or in the ruins. But these are only legends, myths and rumors. What really lurks in the halls of this mysterious fort built hundreds of years ago? To get to the island, you will need to get your health to 20% or less then you\'ll be teleported. Remove any item that increases your health or health regen. Its also came to my attention that some people are having issues finding their way. There is a key on a skeleton in a house around \"Officers Retreat\" the place has a burned down house, a tavern and 3 houses. Once you have that key, you will need to find your way to the opposite end of the island to the thick forest of redwoods. There is a Water Well there that is locked, use the key to unlock it and continue your journey. The \"Jump of Faith\" does nothing special, just a fun jump with a long fall without getting killed. it was going to be part of the mod, but was removed due to time constraints. Sorry about that! ---- In \"The Hills\" there is a cave entrance with an animated door that opens, but does not teleport you to an interior cell. ------> I will get this fixed. it was going to be an exit for a cave system. There is a cave entrance at this Giant water fall, just North of the Miners Town. Floating trees in Forest of Dreams, will most likely not be fixed, as there are too many of them to go one-by-one. I\'ve spent 6+ hours over a couple of weeks looking for them in the CS. ================= Installation: ================= =============== Update: =============== 1. Create a clean save first. Unload DSoSFortNocturnaSuppressio from your load list, load up Oblivion and make a new save inside any interior thats not in this mod. Close and proceed to Step 2. 2. Remove ALL old files, should be the plugin and a BSA. They should be named \"DSoSFortNocturnaSuppressio.bsa\" and \"DSoSFortNocturnaSuppressio.esp\" Delete those! 3. Place the NEW versions files into the Data Folder. They are named \"DSoSFortNocturnaSuppressio.bsa\" and \"DSoSFortNocturnaSuppres
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DSoS
- Version
- 1.1
- Downloads
- 877
- Endorsements
- 45
- Category
- Dungeons - New
- Created
- 1/14/2012
- Updated
- 3/17/2012
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