Reapers Animated Lute
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 39 Immersion mods in this game by downloads
📋 About This Mod
Reaper\'s Animated Lute Everyone By: Reaper9111 The Mod: I\'ve made this mos to get my hands on a lute to be able to play as many times as i want and where i want ! This mod simply add an ANIMATED LUTE to the \"Red Diamond Jewelry\" Shop in the Imperial City Market District. It\'s advailable to buy for 2500 gold plus taxe... Damm mercantile skill... With this lute you will be able to play it and to actualy see your self playing it... When and where ever you want, This is the perfect compagnion for those lonely night as an adventurer... In 3rd person the animation will start at the same time the song will start playing... just wait a few second and you \'ll see your self playing the lute. To use the lute MAKE SURE you have NO WEAPON EQUIPED..and activate the \"lute control\" in your misc item or you will have both, weapon & a lute in your hand ! To stop playing (activate the \"lute control\") in your misc item. Once its activated get out the menus and give it a lil bit of time before it starts playing (ABOUT 5 SEC) I\'ve been trying to edit the script to have only the \"lute\" to be activated...but i did not succed... Issue: Its possible that the animation will continue playing after you unequip the lute (using the lute control)i didnt notice it at first...but yeah, it happen to me too... SIMPLY MAKE YOU CHARACTER DO SOMETHING (draw weapon/fist/sit/sleep...what ever, and this will stop it imediately) Credit: I\'m not the autor of the lute or even less the animation for it... all i did was to re-script the item needed to make it work in a stand alone mod... Onimae The Lute ? The Animation Bethesda A Great Modable Game CS Wiki For help of all kind TESnexus The One Stop Shop for Mods I dont know who created the animation for the lute, but if any of you recinize who it can be, PLEASE let me know, and i will GLADLY re-edit this read-me !
This small immersion mod adds an animated lute to the Red Diamond Jewelry Shop in the Imperial City Market District. With 113 endorsements and over 4,000 downloads, it's a niche addition for Oblivion players seeking subtle environmental details. Last updated in 2009, it remains a simple, lore-friendly touch for the game's world.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 113 endorsements and over 4,000 downloads—clearly some players dig it.
- Tiny, focused addition that doesn't clutter your load order or require a bunch of patches.
- Adds a subtle animated detail to a specific shop, perfect for immersion junkies who notice the little things.
⚠️ Cons
- Last updated in 2009—over a decade old, so it might have issues with newer Oblivion versions or mod setups.
- Only affects one location, so if you're not spending time in the Imperial City Market, you'll barely see it.
For Oblivion players who love environmental storytelling and want to add a bit of life to a familiar shop. If you're a completionist who explores every corner of the Imperial City, this is a neat find. Skip it if you're looking for gameplay changes or large-scale overhauls—this is purely a cosmetic immersion tweak.
💡 Beginner Tips
- Since it's an older mod, make sure your Oblivion is patched to the latest version to avoid compatibility hiccups.
- Use a mod manager like Oblivion Mod Manager (OBMM) or Wrye Bash to keep track of your mods and avoid overwriting files.
- If you're using other mods that alter the Imperial City Market District, check for conflicts—this mod only touches the Red Diamond Jewelry Shop, but overlapping edits can cause issues.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Reaper9111
- Version
- 1
- Downloads
- 4,172
- Endorsements
- 113
- Category
- Immersion
- Created
- 11/20/2009
- Updated
- 11/20/2009
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