Cyrodiil Economic Overhaul
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #14 of 39 Immersion mods in this game by downloads
📋 About This Mod
Introduction ‘Cyrodiil Economic Overhaul’ is an economic Mod designed in an attempt to make Cyrodiil’s Economy seem more realistic, without compromising the ‘fun’ of Oblivion. My aim has been to provide a system where money feels important, nut neither unbalances the Game, nor makes managing your funds too difficult to be enjoyable. Cyrodiil Economic Overhaul presents a simplified Economic system where monatary transactions have an influence on the world: when CEO is running, the Player can watch as a Town’s Economy rises and falls in relation to supply and demand, where Merchants are happy to share the wealth when times are good, and money-grabbing Scrooge’s when times are tough; where the legal Guilds provide a salary, and the Player can enjoy all the features of a banking system. CEO is highly customisable, allowing the Player to choose which features they use, and which they don’t. CEO includes: - Weighted Gold - Separate currencies for Cyrodiil and the Shivering Isles - Guild Salarys for the Mages’ and Fighters’ Guild - A working Bank - Safety Deposit Boxes - Individual economies for each of Cyrodiil’s Towns. Please be aware that the current version of CEO is only a Beta, and is now being released to the Public for wider-testing. If you find any faults or issues, please report them to the Official Thread, which can be found at the Bethesda Forums/ Requirements - Oblivion - Latest Patch - OBSE - Shivering Isles Note: Only some parts of this Mod require Shivering Isles. If you are not using those parts, you should be able to use the Mod without Shivering Isles. However, this cannot be guaranteed, and so it is recommended that you have Shivering Isles Install 1. Copy ‘Cyrodiil Economic Overhaul.esp’ to your Oblivion/Data directory 2. Copy ‘Cyrodiil Economic Overhaul.bsa’ to your Oblivion/Data directory 3. Copy ‘Cyrodiil Economic Overhaul.ini’ to your Oblivion/Data directory 4. Check ‘Cyrodiil Economic Overhaul’ in your Data Files menu Uninstall 1. Delete ‘Cyrodiil Economic Overhaul.esp’ from your Oblivion/Data directory 2. Delete‘Cyrodiil Economic Overhaul.bsa’ from your Oblivion/Data directory 3. Delete‘Cyrodiil Economic Overhaul.ini’ from your Oblivion/Data directory Note: On uninstall, Merchant gold amounts will not return to original settings Town Economies Each Town in Cyrodiil, and the Imperial City, have an independent Economy, which affects how affluent the people of that Town are. When a Town has a high Economy, Merchants will have more gold available to Barter with, and will be more willing to Barter with the Player (representedf by a lowering of their Mecantile Skill). The Economy of a Town is periodically recalculated, based on a number of variables. By default, the Economy of a Town is recalculated every day, however this value can be extended to almost any value. A frequent recalculation of a Town’s Economy leads to more dynamic and varying Economies; a less frequent recalculation of a
Cyrodiil Economic Overhaul is an economy mod for Oblivion by Aensland, last updated in 2009. It aims to overhaul the game's economy, but the description is sparse. With no endorsements and few downloads, it may be an older, niche mod for players seeking economic changes.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Targets a niche area (economy) that many mods overlook
- Categorized under Immersion, suggesting it aims to enhance realism
- Has a modest download count (3,621) indicating some interest
⚠️ Cons
- No endorsements, which may indicate low community validation
- Last updated in 2009, so likely outdated and potentially incompatible with modern setups
- Sparse description leaves uncertainty about specific features and mechanics
This mod is for Oblivion players who want to tweak the game's economy for a more immersive experience. It might appeal to those who enjoy overhauling core systems and don't mind older mods. However, due to its age and lack of endorsements, it's best for experienced modders willing to troubleshoot.
💡 Beginner Tips
- Check the mod's file structure and read any included readme for installation instructions.
- Since it's from 2009, consider using a mod manager to avoid overwriting files.
- Test the mod on a new save to see if it works with your current load order.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Aensland
- Version
- Beta.1
- Downloads
- 3,621
- Endorsements
- 0
- Category
- Immersion
- Created
- 8/14/2009
- Updated
- 9/10/2009
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