Passenger Ships of Cyrodiil
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 36 Immersion mods in this game by downloads
📋 About This Mod
Passenger Ships of Cyrodiil for Vanilla Oblivion and Better Cities
Description =========== Adds roaming passenger ships to Cyrodiil. You and your followers can travel on them or use them as roaming inns for a small fee. Compatible with Better Cities, Vanilla Oblivion, Elsweyr Anequina, Valenwood Improved and Arthmoor's Open Cities Reborn.
Location ========
- []One ship (Dawnstar) is near Anvil lighthouse (goes to TR Stirk and Leyawiin) [/][]A second one (Barenziah's Jewel) is south of Bravil, at the river. It goes to Fort Grief, Leyawiin and Anvil.[/] []Another ship (Topal Bay Treader) is in the Imperial City Waterfront. It goes to Bravil, Leyawiin and Topal Bay.[/] []The fourth one (Taurus) is near Deepscorn Hollow, it crosses the Niven and lake Rumare, going to Leyawiin, Bravil, Vilverin, Weye and the Imperial City.[/] []One more (Cutty Shark) is near Anvil castle, next to the last tavern in the dock's boardwalk. If both mods are installed, goes to Valenwood Improved, Elsweyr Anequina, and finally to Leyawiin.[/] []The next one (Oaken Arrow) is also near Anvil's lighthouse, but outside the bay. This one goes to Garlas Malatar, Hammerfel border, Stirk and Valenwood border. If Valenwood Improved is installed, also goes into the Strid River and finally to the south of Skingrad.[/] []The last one (Abecean Wind) is at the Waterfront. This hip goes to Pell's Gate, the little isle south of the Imperial Bridge (the Archaeology Guild excavation, if you have that mod), into the Corbolo River, passing near Drakelowe and then to Vahtacen, returning to the Niben and going to the Mouth of the Panther, then to Fort Redman, Leyawiin and back. If you have Elsweyr Anequina and Valenwood Improved, it goes to several ports in the South and finally to Seaman's End Isles[/]
Adds roaming passenger ships to Cyrodiil, allowing the player and followers to travel or use them as inns for a fee. Compatible with several major mods, last updated in 2016.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 391 endorsements and over 10k downloads.
- Adds a unique travel and inn experience to Cyrodiil.
- Compatibility patches for several popular mods included.
⚠️ Cons
- Last updated in 2016, so may have issues with newer mods or patches.
- No detailed instructions or feature list provided by the author.
- Requires compatibility patches for modded setups, which may add complexity.
For Oblivion players who want more immersive travel options and a place to rest on the road. Great for roleplayers and those using overhaul mods like Better Cities. Skip if you prefer fast travel or don't use mods that alter the world.
💡 Beginner Tips
- If you use Better Cities or other overhaul mods, make sure to install the corresponding compatibility patch.
- Check the mod's load order and ensure it loads after the mods it's compatible with.
- Test the ships by fast traveling to a port city like Anvil or Leyawiin to see if they spawn.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Comespm
- Version
- 1.3
- Downloads
- 10,113
- Endorsements
- 391
- Category
- Immersion
- Created
- 5/20/2012
- Updated
- 7/5/2016
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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