OOO - Oscuro's Oblivion Overhaul - Updated (Unofficial patch)
🟠 Updated over a year ago⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #62 of 76 Patches mods in this game by downloads
📋 About This Mod
Attention, friends! This patch is only valid for OOO - Updated versions 1. 5.xx. Do not use this patch if your OOO version is 1. 6.xx or newer, as they are incompatible.
This patch fixes many "OOO - Oscuro's Oblivion Overhaul - Updated" parameters, mostly related to container operation and animation, traps and much more.
- fixed 165 scripts.
- fixed 66 main containers
- fixed 2 showcases
- and some nif files of animated containers
Also, the patch adds several new parameters and settings.
Container Traps
==============
Fixed all scripts for containers with traps. Now traps work correctly, either discharging or triggering (1 time per session). Also fixed the message block "warning about trap" and depending on your choice (cancel, or attempt to discharging) it will do exactly what is required.
Additionally, the script for initializing traps has been corrected in accordance with the selected value in the ini file (disable, random or always).
Harvest and Containers
====================
Fixed a bug with Ayleid chests disappearing (when trying to close them), this was related to the glow add feature, but this feature has a hard limit of 10 glow source placements and all subsequent openings/closings resulted in the bug.
I decided to go back to the original code using PlaceAtMe because I really like Ayleid glow.
Also added a separate setting to disable animation for Ayleid chests in the ini file.
Fixed animation of closing some containers (Ayleid chests, coffins), which had different variants of opening animation, when the animation of closing jumped from one variant to another. Now closing occurs correctly, from the position of the animation in which the opening was initialized
Fixed scripts for ore veins. Now you can mine more diverse nuggets of gold, silver, platinum and copper (added by OOO). Also added a setting to enable/disable the respawn of ore veins in the ini file.
Fixed the "Pearl mining" script from shellfish. After mining, the shells disappear. Also added a setting to enable/disable shellfish respawning in the ini file.
For the RoastRat01 container, the script has been corrected and a respawn setting has been added - it can be configured in the ini file.
(In the vanilla game, the meat of rats roasted on a fire does not respawn, and with the animation function, "empty sticks over a fire" remain until the end of the game, which is not entirely logical, with a common respawn in dungeons).
Added and changed scripts for some containers that were bound to scripts with the wrong animation function.
Added animation script for DarkSecretSafe container (picture).
Fixed (rewritten) scripts for quest containers MS11Chest and MS51PaintSuppli
This unofficial patch for Oscuro's Oblivion Overhaul fixes numerous parameters, mainly affecting container operation, animation, and traps, while also introducing new settings. With 75 endorsements and recent updates, it's a niche but actively maintained fix for OOO players seeking stability and expanded configuration.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Actively maintained with a March 2025 update, so it's fresh for current Oblivion setups.
- Fixes real pain points like container and trap behavior, which can be game-breaking in OOO.
- Adds new settings, giving you more control over the overhaul's tweaks.
⚠️ Cons
- Niche appeal—only 75 endorsements, so it's a small community fix, not a widely tested patch.
- No detailed documentation on what exactly is fixed or how the new settings work.
- Requires OOO – Updated as a base, so it's useless without that mod installed.
For Oblivion players who run Oscuro's Oblivion Overhaul and want a more polished experience with fewer bugs. If you're a modder who likes tweaking settings, the new parameters are a plus. Skip if you don't use OOO or prefer a more comprehensive overhaul.
💡 Beginner Tips
- Make sure you have OOO – Updated installed first, then drop this patch into your Oblivion Data folder and enable it in your mod manager.
- Check the load order—this patch should load after OOO – Updated to override its settings.
- If you're using a mod manager like Wrye Bash, use a Bashed Patch to merge leveled lists for best compatibility.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- allexa
- Version
- 2b
- Downloads
- 17,600
- Endorsements
- 75
- Category
- Patches
- Created
- 6/4/2024
- Updated
- 3/11/2025
🔧 How to Install Oblivion Mods
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