Oblivion Magic Extender

⭐ ⭐⭐ (1,824 endorsements) 📥 83,212 downloads 📌 v1.0 📅 5/29/2010
⚪ Last updated 2010

By JRoush · Magic - Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/17/2010 📅 Created: 5/29/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 14 Magic - Gameplay mods in this game by downloads

📋 About This Mod

Name: Oblivion Magic Extender Version: v1. 0 Date: 2010-09 Category: Magic - Gameplay Author: JRoush Forum Thread: Bethesda Forums Contact: jroush.tesmods@gmail.com Requirements: NOTE: using OBME with the wrong verison of Oblivion or the CS will, at best, cause it to crash.

  • [] Oblivion v1. 2. 0416 [] TESCS v1. 2. 404 (only if you are planning to make mods using OBME) [] Oblivion Script Extender (obse) v0018 or higher. v0019 recommended.
Description: OBME extends the Oblivion magic system to make it more general and open to mod makers. It is a pair of plugin libraries for OBSE that hack the game/CS to change it\'s behavior. This is the same principle behind OBSE itself - it\'s quite safe, and legal. OBME does not alter Oblivion.exe or TESConstructionSet.exe in any way. The key features are:
  • [] More control in editing Magic Effects and Effect Items in the CS [] Creating new magic effects, both in the CS and from scripts in-game [] Any effect item may now override select properties of it\'s magic effect: Name, School, VFXCode, Hostility, Icon, Base Cost, Resistance AV, and numerous of other properties. [] Expanded ModifyActorValue handler to specify what modifier is affected [] Expanded SummonActor effect handler to allow custom summoning limits [] Expanded ScriptEffect handler to allow scripts specified for an entire magic effect, not just individual effect items [] Expanded Dispel effect handler to allow partial dispelling of effects, to selectively dispel effects based on magic effect, effect handler, hostility, and magic item type [] When an active effect is dispelled by recasting the spell or exceeding a summoning limit, its remaining magicka may be \"reclaimed\" to strengthen the effect that replaces it.
OBME is a modding resource*. All of it\'s features are modular, and are disabled by default. A 3rd party mod like the included examples is required to actually use any of these features. For more details and technical information, please see the accompanying document \'OBME Features.pdf\'. This file has background information and technical details. Compatibility with the Oblivion Script Extender: Some obse functions will not work with OBME, and some have been deprecated. See the full readme for details. Compatibility with other mods: OBME doesn\'t add any actual content to the game, so there is no chance of conflicts with any traditional mods. Mods made for OBME can be loaded even if OBME isn\'t installed. Any OBME-specific features are disabled, so the mod may not be very useful. Savegames made with OBME can be loaded after OBME is uninstalled, provided the \'Uninstallation\' directions above are followed. OBME is designed to be compatible with AddActorValues. OBME is incompatible with

🤖 AI-enhanced — based on mod data

OBME is a framework that extends Oblivion's magic system, making it more general and open to mod makers. It has 1,824 endorsements and 83,212 downloads, last updated in 2010. This is a foundational mod for magic-related modding, not a content pack.

✨ Key Features

Extends the Oblivion magic system to be more general and open to mod makers.
Provides a framework for modders to create more flexible magic effects.
High community trust with 1,824 endorsements and 83,212 downloads.

📊 Pros & Cons

✅ Pros

  • Community-approved with 1,824 endorsements and over 83k downloads—clearly a staple for magic modding.
  • Opens up the magic system for modders, meaning more diverse and creative spells in your game.
  • Lightweight framework—doesn't add content itself, so it won't bloat your load order.

⚠️ Cons

  • Last updated in 2010—may have compatibility issues with newer mods or require patches.
  • No detailed documentation provided, so you'll need to rely on community guides to understand its full potential.
  • As a framework, it's not for players who want immediate gameplay changes—you need to pair it with other mods.
🎯 Is This For You?
For Oblivion modders and players who want to expand the magic system's potential. If you're a mod author looking to create custom spells or effects, this is essential. Skip if you just want new spells out of the box—this is a tool, not content.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since OBME is a framework, pair it with magic mods that require it—check mod descriptions for OBME compatibility.
  • Use a mod manager like Wrye Bash or OBMM to keep track of your load order and avoid conflicts.
  • If you're a modder, study the OBME documentation on the UESP wiki to learn how to use its extended functions.

📊 Mod Details

Game
Oblivion Mods
Author
JRoush
Version
1.0
Downloads
83,212
Endorsements
1,824
Category
Magic - Gameplay
Created
5/29/2010
Updated
9/17/2010

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

Keep browsing — more Oblivion mods await

📋 All Oblivion Mods 🏆 Top 25 📂 More Magic - Gameplay 👤 More by JRoush 🔎 Similar Mods 🌐 Best Magic - Gameplay (All Games) ⚠️ Fix Crashes & Errors 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods