Oblivion Magic Extender
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 14 Magic - Gameplay mods in this game by downloads
📋 About This Mod
Name: Oblivion Magic Extender Version: v1. 0 Date: 2010-09 Category: Magic - Gameplay Author: JRoush Forum Thread: Bethesda Forums Contact: jroush.tesmods@gmail.com Requirements: NOTE: using OBME with the wrong verison of Oblivion or the CS will, at best, cause it to crash.
- [] Oblivion v1. 2. 0416 [] TESCS v1. 2. 404 (only if you are planning to make mods using OBME) [] Oblivion Script Extender (obse) v0018 or higher. v0019 recommended.
- [] More control in editing Magic Effects and Effect Items in the CS [] Creating new magic effects, both in the CS and from scripts in-game [] Any effect item may now override select properties of it\'s magic effect: Name, School, VFXCode, Hostility, Icon, Base Cost, Resistance AV, and numerous of other properties. [] Expanded ModifyActorValue handler to specify what modifier is affected [] Expanded SummonActor effect handler to allow custom summoning limits [] Expanded ScriptEffect handler to allow scripts specified for an entire magic effect, not just individual effect items [] Expanded Dispel effect handler to allow partial dispelling of effects, to selectively dispel effects based on magic effect, effect handler, hostility, and magic item type [] When an active effect is dispelled by recasting the spell or exceeding a summoning limit, its remaining magicka may be \"reclaimed\" to strengthen the effect that replaces it.
OBME is a framework that extends Oblivion's magic system, making it more general and open to mod makers. It has 1,824 endorsements and 83,212 downloads, last updated in 2010. This is a foundational mod for magic-related modding, not a content pack.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,824 endorsements and over 83k downloads—clearly a staple for magic modding.
- Opens up the magic system for modders, meaning more diverse and creative spells in your game.
- Lightweight framework—doesn't add content itself, so it won't bloat your load order.
⚠️ Cons
- Last updated in 2010—may have compatibility issues with newer mods or require patches.
- No detailed documentation provided, so you'll need to rely on community guides to understand its full potential.
- As a framework, it's not for players who want immediate gameplay changes—you need to pair it with other mods.
For Oblivion modders and players who want to expand the magic system's potential. If you're a mod author looking to create custom spells or effects, this is essential. Skip if you just want new spells out of the box—this is a tool, not content.
💡 Beginner Tips
- Since OBME is a framework, pair it with magic mods that require it—check mod descriptions for OBME compatibility.
- Use a mod manager like Wrye Bash or OBMM to keep track of your load order and avoid conflicts.
- If you're a modder, study the OBME documentation on the UESP wiki to learn how to use its extended functions.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- JRoush
- Version
- 1.0
- Downloads
- 83,212
- Endorsements
- 1,824
- Category
- Magic - Gameplay
- Created
- 5/29/2010
- Updated
- 9/17/2010
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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