Oblivion Gates From the Beginning
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #127 of 306 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Mod: Oblivion Gates From the Beginning, Version 1. 0 Game: TES IV: Oblivion Author: David Brasher Release to the Public: 5/7/10 ********************************************************************* CONTENTS ****************************************************************** 1. Information on the Mod 2. Installation 3. Version History 4. Conflicts, Known Issues, and Troubleshooting 5. Copy Status and Credits ****************************************************************** 1. INFORMATION ON THE MOD ****************************************************************** Oblivion gates start opening at character generation or when you activate the mod, just as long as you have not beaten the main quest yet. You can go get sigil stones, treasure, and fame without having to rescue Martin for the umpteenth time. It gets wearisome going to Kvatch over and over every time you start a new character. But if you don\'t go to Kvatch, then you don\'t get the fun and excitement of closing Oblivion gates, and you don\'t get the loot and fame increases. If this situation sounds familiar, then this mod may be what you are looking for. You can activate this mod at any phase in your game. You can even use it if you are running an alternative start mod. ****************************************************************** 2. Installation ****************************************************************** Extract (decompress) the .esp file to your Oblivion directory, the default is: C:\\Program Files\\Bethesda Softworks\\Oblivion\\Data\\ Alternately, extract someplace else. Then move the esp. to Oblivion\\Data\\ Often you can simply drop the \"Data\" file into the \"Oblivion\" folder Make sure the files go into the proper directories they were in when you downloaded the mod. Mark the box next to the \"Oblivion Gates From the Beginning\" plug-in in your mod manager. ****************************************************************** 3. Version History ****************************************************************** V 1. 0 5/7/10 Initial release. ****************************************************************** 4. Conflicts, Known Issues, and Troubleshooting ****************************************************************** Dialog will not properly recognize the presence of all these Oblivion gates until you rescue Martin and get him to Cloud Ruler Temple if you choose to do that. Not really a very noticeable issue. IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THIS MOD UNPLAYABLE, PLEASE SEND ME PERSONAL MESSAGE ON TES NEXUS RIGHT AWAY. I WILL HOPEFULLY BE ABLE TO FIX IT AND RELEASE AN IMPROVED VERSION OF THIS MOD. ***********************************
📊 Mod Details
- Game
- Oblivion Mods
- Author
- David Brasher
- Version
- 1.0
- Downloads
- 1,222
- Endorsements
- 65
- Category
- Gameplay Effects and Changes
- Created
- 5/8/2010
- Updated
- 5/8/2010
🔧 How to Install Oblivion Mods
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