Oblivion Effect Shaders Visual Resources - For Modders

⭐ — (21 endorsements) 📥 397 downloads 📌 v1.0 📅 7/29/2010
⚪ Last updated 2010

By Tigerpaws · Modders Resources & Tutorials

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/29/2010 📅 Created: 7/29/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #44 of 138 Modders Resources & Tutorials mods in this game by downloads

📋 About This Mod

6 new shader effects. Your free to use them how ever you want, just a thanks will keep me happy

Shader Visual Resources

Your free to use them how ever you want. And my first attemp of mpg for utube recording, i was for some strange reason so nervous. Any way its the effects i hope you enjoy, and hopefully be useful to you B2LvWMkysQE&hl

Usage - This is the only readme file

This file is for examples only, starting the game you\'ll be given the effects as spells but they dont do any damage. Preview Effects TigerpawsEffects.esp <-------- Add to data Folder - And activate TigerpawsEffects.bsa <-------- Add to data Folder The file to merge to your project just for the particle effects is the below file and the same bsa as above listed below, you will need to unpack the bsa ParticleEffectsOnly.esp <-------- Merge to your ESP file TigerpawsEffects.bsa <-------- BSA to be extracted to Textures\\Effects\\Tigerpaws The \"readme file\" has a folder with each effect numbered for quick reference to the effect, no readme file, this is it

Your free to use them, i only ask if you modify them to give them a new id, to prevent any one not modifying them to hold there compatibility, just a thanks will keep me happy

to use pms 0Tigerpaws001 10 : The 10 = How many secs to run for pms 0Tigerpaws002 7 pms 0Tigerpaws003 7 pms 0Tigerpaws004 7 pms 0Tigerpaws005 7 pms 0Tigerpaws006 7 Effect 0Tigerpaws006 I made really for a barrier, it projects itself forward. Now when testing, you have x axis and can give a negative value or positive value for left and right, but on the map it will only face the directions of the compass not by the actors left or right. So it can only be used as a baricated or portal etc. If used on a door, you would need your own custom nif for a nice even effect, as the normal door for any effect seems to be concentrated around the outer edge and the keyhole. So i guessing its the sketal mesh doing this Initial Velocity XYZ for customizing 0Tigerpaws006 Positive X = West Negative x axis = East Positive Y = North Negative Y = South

📊 Mod Details

Game
Oblivion Mods
Author
Tigerpaws
Version
1.0
Downloads
397
Endorsements
21
Category
Modders Resources & Tutorials
Created
7/29/2010
Updated
7/29/2010

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

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