Normalized Weapon Damage
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #263 of 285 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Abridged Readme below Name: Normalized Weapon Damage Category: Gameplay Effects and Changes Author(s): Documn Download URL: http://tesnexus.com/downloads/file.php?id=30384
======= HISTORY ======= 1. 0, 03-09-10. Initial release. 0. 0, 02-04-10. Relased as beta.
================= SHORT DESCRIPTION ================= This mod changes weapons so that all weapons of the same category do the same amount of damage: all daggers do the same damage, all maces do the same damage, etc.
============ REQUIREMENTS ============ This mod requires Oblivion Script Extender (OBSE). This mod was compiled with OBSE 18, and it absolutely WILL NOT WORK with an earlier version of OBSE. You can download OBSE here: http://obse.silverlock.org/
You should also update Oblivion to the latest version. Download the patch here: http://www.elderscrolls.com/downloads/updates_patches.htm
================== LONGER DESCRIPTION ================== This mod assigns all weapons into one of several generic categories: bow, arrow, dagger, shortsword, longsword, claymore, war axe, mace, battle axe, and warhammer. It then assigns all weapons of the same category to do the same amount of damage. This mod uses three criteria to determine a weapon's category:
1. Type: Bow, Blade, or blunt 2. Handedness: 1-hand or 2-hand 3. Speed or reach
This mod comes with two ESPs, depending on whether you want to define the weapons by SPEED or REACH. Use only one ESP; do not use both.
You can set the speed/reach thresholds and weapon damages with the included INI files.
=========== INSPIRATION =========== I made this mod a while ago, but I figured I would make it more user-friendly and distribute it. I made this mod for two reasons: 1. I think some of the most powerful weapons are ugly, and I didn't want to gimp myself by using weaker (and better-looking) weapons. 2. I wanted to emphasize skills and stats rather than weapon quality. 3. I think some mod-added weapons are way too powerful, and I wanted an easy, automatic way to balance them out.
=========================== OTHER STUFF YOU SHOULD KNOW =========================== This mod changes weapon damage via script, and will absolutely conflict with other mods that change weapon damage.
One tester reported that this mod does not affect Deadly Reflex's functions, aside from weapon damage.
In game, if you look at a weapon, the damage rating you see depends on your character's strength and skill, the weapon's health, and several other game settings. Because of this, the damage rating (probably) WILL NOT match the numbers you put in the INI. Also,
📊 Mod Details
- Game
- Oblivion Mods
- Author
- documn
- Version
- 1
- Downloads
- 309
- Endorsements
- 14
- Category
- Gameplay Effects and Changes
- Created
- 3/9/2010
- Updated
- 3/9/2010
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