No Anachronistic Main Quest Comments
⚪ Last updated 2018⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #55 of 69 Immersion mods in this game by downloads
📋 About This Mod
No Anachronistic Main Quest Comments – A mod by zymurgy65
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This mod came about due to the greeting seen in the screenshot, which was made 7 WEEKS after the Oblivion crisis ended. It disables many references to the Main Quest after a certain time. The comment “Good news from Kvatch for a change. The last of the daedra have been driven out.” will be disabled once the player has completed MQ07 (Spies). References to MQ10 (Bruma Gate) will be disabled once the Battle of Bruma commences.
All references to the player's exploits during MQ11 (Allies for Bruma) and MQ14 (Great Gate) will be disabled once the Main Quest is completed. References to the player being the Saviour of Bruma have been left unchanged.
If you like this mod, check out my others on the Nexus:
Alternative Dancer Races (www.nexusmods.com/oblivion/mods/47863)
Belda Elysium Revisited (www.nexusmods.com/oblivion/mods/47692)
Better Traps (www.nexusmods.com/oblivion/mods/47713)
Devastation of Kvatch Redux (www.nexusmods.com/oblivion/mods/48554)
Goblin Fix (www.nexusmods.com/oblivion/mods/48184)
NPC Overhaul (www.nexusmods.com/oblivion/mods/47607)
Skeleton Fix (www.nexusmods.com/oblivion/mods/47614)
Vanilla Staff Replacer (www.nexusmods.com/oblivion/mods/48152)
If you have any comments or suggestions, feel free to contact me via the Nexus.
This small immersion mod for Skyrim disables most references to specific events in the Main Quest after a certain time, preventing anachronistic dialogue. With 236 endorsements and 18,399 downloads, it's a niche fix for players who want more coherent storytelling. Last updated in 2018, it may require compatibility checks.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-tested (236 endorsements) and widely downloaded (18k+).
- Fills a specific niche for lore-focused players who hate timeline inconsistencies.
- Simple concept—no bloat, just dialogue fixes.
⚠️ Cons
- Last updated in 2018—may be incompatible with the current Skyrim version or other mods.
- Only affects Main Quest references—doesn't touch other anachronisms in the game.
For Skyrim players who are deep into roleplaying and notice when dialogue contradicts the timeline. If you're a completionist who wants every quest to feel coherent, this is a must-try. Skip if you're fine with the vanilla dialogue or want more comprehensive immersion overhauls.
💡 Beginner Tips
- Since it's a simple mod, just drop the files into your Data folder or use your mod manager.
- Check for compatibility with other dialogue mods—load order might matter if you use multiple.
- If you're on Special Edition, you may need to port it or find an equivalent.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- zymurgy65
- Version
- 1.0.2
- Downloads
- 18,399
- Endorsements
- 236
- Category
- Immersion
- Created
- 8/10/2018
- Updated
- 8/18/2018
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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