New Rumare Village

⭐ — (51 endorsements) 📥 4,323 downloads 📌 v1.993 📅 7/8/2021
⚪ Last updated 2022

By Manuremaster · Cities, Towns, Villages and Hamlets

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/11/2022 📅 Created: 7/8/2021
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 35 Cities, Towns, Villages and Hamlets mods in this game by downloads

📋 About This Mod

IMPORTANT UPDATE:

New Rumare has been moved to its own island - see New Rumare Relocated

The player home - Guildmasters' Manor - is located in the center of the village. You must press the button on the right of the main entrance to unlock it (it can also be used to lock the door if you wish). Note that the button only works if you are either the Arch-mage, or the Master, or both. It is a Guildmasters' Manor, after all. All of the containers in the main building (EXCLUDES kitchen and tower, i.e. anything at the other end of the manor tunnel is NOT safe) can be used for storage, and there are numerous display cases throughout the building. On the first level, there is an orb of recharging that automatically recharges all your enchanted items when activated, along with an enchanted anvil that helps with repairs. There is also a tablet of transportation that teaches you a lesser power (cost: 50 magicka) which teleports you back to the manor. The spell only works outdoors, but can be used while you're in combat. You may fast travel while inside the manor.

The manor comes with 2 staff who provide you with food and drink (custom beverages that cannot be found anywhere else). They are also powerful essential followers who level with you. The fighter will only follow you if you are the master, and the mage will only follow you if you are the arch-mage. You may pay 100 gold to treat them in order to raise their disposition (no effect on following, but be nice to your staff!).

To the right of the main entrance (in the interior) is a button which toggles the lock on the door, much like the exterior button. Beneath the button are 2 jewelry boxes (1 for the Arch-mage, 1 for the Master - the boxes are obviously locked until you achieve the required rank) with keys that unlock different areas in the house. Both the Arch-mage and the Master have their own sleeping quarters within the Manor. The house comes with altars of spellmaking and enchanting and a basement with alchemical flora (Arch-mage) as well as a shrine to the nine and practice area (Master). There is also a powerful (but not unbalanced) artifact for each Guildmaster, and 3 spell tomes that teach you spells that cannot be found in the base game.

The manor is filled with books and upper class furniture and clutter. Most books in the game (including every skill book EXCEPT the mythic dawn commentaries) may be found in the manor, though there are no Knights of the Nine or Shivering Isles books. There are also no dark brotherhood or thieves guild related books.

There is a second, far smaller player home in New Rumare. The arena lodge contains a room for the grand champion - the room has 1 double bed and several containers, all of which are safe (all containers outside the room respawn). The doors can only be opened by the grand champion (obviously) and automatically close after 5 seconds. The room is small but luxurious.

🤖 AI-enhanced — based on mod data

New Rumare Village is a small player-created town for Oblivion, placed between Vindasel and Pell's Gate. It includes two cottages, a shop, lodges for various factions, and a player home restricted to Arch-mages or Masters. A modest first mod with 51 endorsements, last updated in March 2022.

✨ Key Features

Adds a small town between Vindasel and Pell's Gate.
Includes two cottages, a shop, and lodges for various factions.
Features a player home usable only by Arch-mages or Masters.
Uses simple vanilla assets.
First mod by author Manuremaster.

📊 Pros & Cons

✅ Pros

  • Lightweight and lore-friendly, fits right into the vanilla world.
  • Player home gives high-level mages a cozy spot to call their own.
  • Small but functional—51 endorsements from a niche audience.

⚠️ Cons

  • Only 51 endorsements—this is a niche mod for a niche crowd.
  • Last updated in 2022—might not be compatible with the latest Oblivion patches or mods.
  • No screenshots or detailed description—you're flying blind until you try it.
🎯 Is This For You?
For Oblivion players who want a small, lore-friendly town to stumble upon, especially mage characters who can use the exclusive player home. Skip if you're looking for a major city overhaul or complex new quests—this is a simple, vanilla-flavored addition.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to activate the mod in your Oblivion launcher's Data Files after installing.
  • If you're using a mod manager like Wrye Bash or OBMM, install the archive directly for easier management.
  • The player home is only accessible to Arch-mages or Masters—if you're not there yet, you'll need to level up your magic skills first.

📊 Mod Details

Game
Oblivion Mods
Author
Manuremaster
Version
1.993
Downloads
4,323
Endorsements
51
Category
Cities, Towns, Villages and Hamlets
Created
7/8/2021
Updated
3/11/2022

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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