MSF Cheydinhal - Dunmer
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #37 of 38 Cities, Towns, Villages and Hamlets mods in this game by downloads
📋 About This Mod
Changes Cheydinhal to look more Dunmer-like, adds flora and new buildings.
Name: MSF Cheydinhal - Dunmer Version: 1. 0 Date: 2016-02-14 Category: Cities, Towns, Villages and Hamlets Requires: Oblivion, Shivering Isles Author: MsFrankenstein
Description ============= Given the Dark Elf population in Cheydinhal I wanted the town to resemble their culture a bit more, so poof! Mushrooms, and lots of plants added along new buildings etc, tried keeping the performance while still making the main streets feel overgrown.
Sadly no Guar's wandering around.. yet. Shakes fist at screen
Features
==============A new magic shop.
Morrowind booze!
Trees, lots of trees. And mushrooms. And flowers.
And yes the mushrooms and such are from Shivering Isles, they're not intended to make it feel like SI but rather more resemble the Morrowind flora.
Compatibilities ============== Vvardenfell Imports Black Horse Courier Expanded
Incompatibilites Most likely anything that edits the city.
Known incompatibilities: [-] Better Cities [-]Ruined Tail's Tale - the Shadow Seeker
Credits ============== Stroti Mr_siika perolozhach CrisG9
📊 Mod Details
- Game
- Oblivion Mods
- Author
- MsFrankenstein
- Version
- 1
- Downloads
- 1,515
- Endorsements
- 83
- Category
- Cities, Towns, Villages and Hamlets
- Created
- 2/14/2016
- Updated
- 2/15/2016
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