Morrowind-like Magicka (Wil or Int based regeneration)

⭐ — (27 endorsements) 📥 432 downloads 📌 v2.2 📅 1/31/2019
⚪ Last updated 2019

By Laulajatar · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/11/2019 📅 Created: 1/31/2019
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #23 of 285 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Morrowind-like Magicka

(+ Willpower & Intelligence based Regeneration)

· - = | Description | = - ·

This was a request on reddit. I couldn't find anything matching the description, so I made it.

This mod stops Magicka regeneration. You'll have to rest, wait or use potions/absorb to regain Magicka, like in Morrowind.

(Atronachs still don't get Magicka by resting or sleeping.)

If you only want to restore Magicka while really sleeping in a bed, check the ini file for settings.

Other than in Morrowind it is not possible to "sleep" in the Wilderness without a bed, though. I'd suggest a mod like Maskar's Camping.

NEW in 2. 0: Full Morrowind Mode!

Turn on this mode in the ini to make Magicka regeneration based purely on Willpower (optional: Intelligence), not on your max. Magicka pool - in vanilla, your Willpower determines how long it takes for your whole pool to regenerate, no matter if its 50 or 500.

You can also use the Willpower-based regeneration during gameplay, not only on sleep/wait. Check the ini file.

If you want to fully heal on wait, but still use Willpower based regeneration during gameplay, you can play around with the values a bit. Setting the multiplier for Willpower super high and the GameModeMult very low (roughly multiplying ReturnWil * 100 and dividing GameModeMult / 100) will achieve that result.

For example:

set lMLMReturnWil to 15

set lMLMGameModeMult to 0. 05

· - = | Requirements | = - ·

This mod requires OBSE.

· - = | Known Issues / Compatibility | = - ·

Make sure it loads after other mods that modify fMagickaReturnBase & fMagickaReturnMult (probably overhauls and magic overhauls). It does not edit anything else but those two values, so loading it late should be pretty safe. If any of your mods (like Supreme Magicka) edit those values with a script, they must be set to 0 in their respective inis.

For Supreme Magicka, this means:

SetGS fMagickaReturnBase 0

SetGS fMagickaReturnMult 0

set zzSMConfigurationQuest. MagickaCombatBase to -1

· - = | In[/co

📊 Mod Details

Game
Oblivion Mods
Author
Laulajatar
Version
2.2
Downloads
432
Endorsements
27
Category
Gameplay Effects and Changes
Created
1/31/2019
Updated
3/11/2019

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