More Mushrooms v04d
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #1 of 15 Magic - Alchemy mods in this game by downloads
📋 About This Mod
This mod adds new alchemical ingredients, new plants in new places, and new containers full of ingredients for use with alchemy, as well as reduces the weight of several ingredients that, in my opinion, are too heavy for what they are.
=========Basic information========= Hello there! This is my first mod (which is still a WiP). Please be kind in your feedback! Please give feedback on this mod, as I really want to make this mod as good of a mod as I can make it! :) =========Upcoming updates========= In the next update, (v04e), I will be adding some Icecaps to the Frostfire Glade. This should be done within the next week or so, although it might take me longer. In the next few updates, I will be adding mushrooms to Bravil and Leyawiin (in v05a), and in the following update (v05b), I will be adding ingredient chests to the aforementioned cities. In v06, I will be adding mushrooms and ingredient chests to Skingrad, Anvil, the Imperial City and Cheydinhal. In v07, I will be adding Varlacaps and Welkyndcaps to all of the Ayleid Ruins, and I will be making and adding new ingredient Ayleid chests and will place a few around the Ayleid Ruins. In v08, I will be adding mushrooms and those ingredient Ayleid chests to some of the Lost Dungeons included in the mod The Ayleid Steps, pending permission from Eryvvin to do so. I do not know how long these tasks will take me, so I hope you enjoy looking forward to these new versions of my mod :) =========Instructions======== To install this mod, extract the contents of the mod to a folder temporarily, then copy the meshes and textures folders, as well as the esp to your Oblivion Data folder. If a window comes up wanting you to merge the contents of the meshes and textures folders, click \"Yes\". To uninstall this mod, remove everything related to this mod from the Oblivion Data folder. ========Version history======== V. 01: Start of mod, Chorrol started, four mushrooms added to Chorrol. V,02: Population of mushrooms in Chorrol is going up. Adding of mushrooms to Chorrol is underway. V. 03: Makes sacks of grain and torn sacks of grain respawnable. V. 04: Added more mushrooms to Chorrol and created a new container containing ingredients and added two of them to Chorrol as well. v. 04a: Adds seven new mushrooms with seven new ingredients to Oblivion. Adds all seven new ingredients to multiple random loot lists and, hopefully, the Alchemists\' selling lists. Adds a total of 35 new mushrooms to Bruma: 4 Darkcaps, 11 Holycaps, and 20 Icecaps. v04b: Removes 10 misplaced mushrooms in Bruma. All seven new mushrooms are now available in game. Adds 7 Solarcaps, 4 Welkyndcaps, 4 Varlacaps, 7 Watercaps, and 8 Holycaps to Chorrol. v04c: Modifies the mushrooms placed in Chorrol. Deletes 2 Welkyndcaps, 2 Varlacaps, 5 Watercaps. Adds at least 6 more Solarcaps, and at least 4 more Holycaps. Total mushrooms available in game: 8 Darkcaps, 18 Holycaps, 18 Icecaps, 18 Solarcaps, 2 Welkyndcaps, 2 Varlacaps, 2 Watercaps. V04d: Adds a total of 7 new mushrooms in Anutwyll: 4 Varlacaps and 3 Welkynd caps. Modifies the weight of certain Shivering Isles ingredients to make them less heavy, as I felt that some of them were too
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Razorflame and GOOGLEPOX
- Version
- 04d
- Downloads
- 425
- Endorsements
- 20
- Category
- Magic - Alchemy
- Created
- 3/13/2010
- Updated
- 7/11/2010
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