Montaux Balancing - Races and Birthsigns
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #88 of 151 Races, Classes and Birthsigns mods in this game by downloads
📋 About This Mod
This little Modification rebalances the races and birthsings in Oblivion to become much more useful in the late Game. Most of them are specialized (i.e. \"The Warrior\" suits best for melee fighters, while \"The Serpent\" becomes useful for Poison-users) but others are suited for allround-characters as well. A lot of the races and birthsigns get a high Magicka bonus, because (in my opinion) Vanilla Oblivion spellcasters had a to low Magicka-pool. If you use another Magicka increasing Mod, you might want to disable it. A complete list of the changes is at the end of the file description. Every race gets one ability (permanent effect), one power (\"once-per-day-spell\"), and one lesser power (normal spell) Every birthsing gets one ability (permanent effect), and one power (\"once-per-day-spell\") Installation ==================== Simply extract the file to your game folder and check the esp. file. Incompatibility ==================== Of course this mod is incompatible with any other race ore birtsign mod. It also changes the Ancestor Guardian, a few loading screens (to reflect the changes), and the script Dark09AdamusScript (since Adamus\' armor rating is changed by the permanent shield effect imperials get) Version History ==================== 1. 0 Initial release Heres a complete list of the races ============================================================ Argonian Argonians have become an allround-type of character. They get a mediocre Magicka bonus. Their poison and disease resistances were too high so the have been lowered by 25% Being an amphibian they also suffer from a weakness to lightning. Their power reflects 50% of melee and spells giving them the opportunity for close combat and fighting of mages. Their lesser power enables them to play a stealth oriented character as well. Argonian Ability: - Magicka +100 - Resist Disease 50% - Resist Poison 75% - Water Breathing - Weakness to Shock 25% Mirrorscales (once per day): - Reflect Damage 50% for 60 Sec. - Reflect Spell 50% for 60 Sec. Chameleon (-100 Magicka): - Chameleon 20% for 60 Sec. ============================================================ Breton Bretons have become great supporters and are best suited for players who like to play in NPC-companionship (or with summoned creatures). Their former Ability enabled them to get 100% immunity to magic too easy so it was reduced by 30% Their two powers, looking totally unbalanced at first, are \"on touch\" spells, so the cant use them on self, making them more party dependent. Breton Ability: - Magicka +200 - Resist Magic 20% Divine Aura (once per day, Touch): - Restore Fatigue +10 for 300 Sec. - Restore Health +5 for 300 Sec. - Resist Magic 50% for 300 Sec. - Shield 75% for 300 Sec. Protective Aura (-150 Magicka, Touch): - Restore Health +3 for 300 Sec. - Shield 25% for 300 Sec. ========================
This mod rebalances races and birthsigns to make them more useful. It's a simple overhaul for players who find the default options underwhelming. With few endorsements and an old update, it's a niche choice for classic TES fans.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Makes races and birthsigns actually matter.
- Simple concept: just rebalances, no bloat.
- Old but stable—been around since 2009.
⚠️ Cons
- Only 8 endorsements—might be untested or unpopular.
- Last updated in 2009—likely not compatible with newer mods.
- No details on what exactly changes—could be hit or miss.
For players who think the default races and birthsigns are too weak and want a quick tweak. Also for lore-friendly purists who want a subtle balance pass without overhauling the whole game.
💡 Beginner Tips
- Check if you have any other mods that alter races or birthsigns—they might conflict.
- Since it's from 2009, test it with your mod list to ensure it doesn't break anything.
- If you're using a mod manager, install it manually to see exactly what files it changes.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Montaux
- Version
- 1.0
- Downloads
- 227
- Endorsements
- 8
- Category
- Races, Classes and Birthsigns
- Created
- 4/9/2009
- Updated
- 4/9/2009
🔧 How to Install Oblivion Mods
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Visit the official mod page for specific installation instructions for this mod.
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