Migck's Miscellaneous fixes tweaks and additions
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #87 of 308 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Migck's Miscellaneous fixes, tweaks and additions
This is a collection of all my OBSE fixes, tweaks and additions which do not depend on Oblivion.esm and which are small and simple enough (well not really...) to be bundled together into a single file.
All the features contained here are customizable in an ini file, MigMiscellanea.ini, where you can tweak the behavior of or even disable any feature you want.
This supersedes a number of my other minor released mods, so if you use any of the ones featured here, I advise you to remove them before using this mod.
That being said, in this mod you will find:
Creature Damage Fix
An old favorite of mine, this feature will indeed fix the damage caused by weapon-wielding creatures so that their base attack damage value is also factored into their weapon's damage. Otherwise, the paradox occurs that unarmed creatures will cause more melee damage than armed ones, an issue which was avoided in Morrowind but not at all in Oblivion.
To achieve this, an amount of Attack Bonus actor value is added through a token to any creatures wielding a weapon. Disabling the tweak will also remove these tokens and the Attack Bonus.
Creature Power Attack Fix
Kind of a complement to the above, this makes creatures gain additional damage from their power attacks just like NPCs do, since neither armed nor unarmed critters get any bonus to damage when power attacking in vanilla: it was just a cosmetic difference to their attacks.
Note that this was probably intended, since many creatures have more power attack than regular attack animations, or only power attack ones. Because of this, you can configure which types of power attack (forward, backward, sidewards and standing) will get a bonus in the ini.
Again: this feature should not be used together with Duke Patrick's Melee Combat mod, since Duke's mod already adds new and nasty (to you) effects to power attacks, so additional damage to top that is kinda hardcore
Telekinesis Fix
This is an attempt to circumvent the many, MANY pitfalls which afflict Telekinesis, at least until JRoush comes along and fixes the Telekinesis handler altogether...
To put this in perspective, the Telekinesis magic effect handler is a complete disaster, a mash up between the Morrowind one, changed to be on Target instead of on Self for the havok manipulation sprinkled on top, and made rushedly when the game was near release. The bugs it has, along with their soluti
Migck's Miscellaneous fixes tweaks and additions is a collection of gameplay changes for Oblivion that do not require Oblivion.esm. It includes fixes for creature damage and telekinesis, new elemental and armored fist options, a silver damage bonus, and random loot durability, among other tweaks. With 1,509 endorsements and 74,799 downloads, it's a well-received mod for players seeking quality-of-life improvements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,509 endorsements and nearly 75k downloads.
- Bundles multiple fixes and tweaks into one convenient package.
- Doesn't require Oblivion.esm, so it's compatible with many setups.
⚠️ Cons
- Last updated in 2017, so it may not be fully compatible with the latest Oblivion patches or mods.
- No detailed documentation or install instructions provided by the author.
- The exact list of 'and more' tweaks is vague, so you might not know everything you're getting.
For Oblivion players who want a grab-bag of gameplay fixes and tweaks without needing to track down multiple mods. If you're looking for specific changes like the telekinesis fix or silver damage bonus, this is a solid pick. Skip if you prefer mods with detailed documentation or if you need compatibility with the latest game version.
💡 Beginner Tips
- Since the mod doesn't require Oblivion.esm, you can safely install it with a mod manager like Oblivion Mod Manager or Wrye Bash.
- Check the mod's file structure after download—if it includes an .esp, make sure it's activated in your load order.
- If you're using other gameplay overhaul mods, test for conflicts by starting a new game or loading a save in a safe area.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Migck
- Version
- 1.9.1
- Downloads
- 74,799
- Endorsements
- 1,509
- Category
- Gameplay Effects and Changes
- Created
- 8/22/2012
- Updated
- 12/9/2017
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