Maigrets Satu Ra In Nehrim

⭐ — (13 endorsements) 📥 214 downloads 📌 vFinal 📅 9/4/2014
⚪ Last updated 2014

By Maigrets · Companions - Creatures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/4/2014 📅 Created: 9/4/2014
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #14 of 21 Companions - Creatures mods in this game by downloads

📋 About This Mod

MOD NAME: Please Note:  I am uploading this because I belatedly saw a request in the main file for Satu Ra.   This mod comes as is as I have played Oblivion recently but not Nehrim, so use at your own discretion.  The file worked fine for me so it should work for anyone else.  I will not and cannot make any changes, please don't ask.  See location screenshot to find him.

Also the Readme is unaltered except for my contact information.  4 September 2014

Satu Ra - Lord of Beasts - Nehrim

AUTHOR: Maigrets

VERSION 1. 0

IMPORTANT!:

This mod will not work in Oblivion.  It is for Nehrim only.

I've had to make some changes to this version of Satu Ra due to the nature of leveled areas and enemies so his healing ability may be overpowered.  Adjustments will possibly be necessary.  Constructive suggestions welcome, but useless comlaints are not.

Unlike the Oblivion version of this mod there is no quest because I can't be bothered to make one.  I also realize this is not a Nehrim lore friendly creature, so it's your choice whether to use him or not in your Nehrim game.  You could imagine he is an exotic creature escaped from a hunter collecting for the Menagerie.

Satu Ra is a fighting companion, but some parts of the Main Quest are not companion friendly, so it will be a good idea to make him wait until that stage is passed.  He can be summoned when you need him again.

When teleporting using the teleport stones you may have to summon him if he doesn't arrive in a minute or so.  Sometimes he does and sometimes not.  Possibly due to heavy scripting in the game, I'm not sure, but it works with normal fast travel in oblivion.  Also I imagine it will be the same with mark and recall, but I don't have those spells yet.

GENERAL DESCRIPTION:

Find Satu Ra wandering where the waves roll in on the beach.  See location screenshot.  This is a high level location so if you're not up to it I suggest using avoidance tactics and get out of there, however at this point Satu Ra will be able to defend you.  This is another reason why the healing ability may need adjustment. My current character is only level six, but it's easy enough to get in and out without a bad encounter.  Either run or use a teleport stone if you have one. I was going to move him, but decided not to.

Satu Ra is Essential and levels with the player.  He also has his own Healing Ability as mentioned, but can be knocked out and his health bar will show before he heals.  He's also a little smaller than in the Oblivion version.

I've added Resist Poison 75% and Resist Magic 50% like the Oblivion version.  This is because some poison and magic damage can permanently affect essential companions and requires a reboot of the mod to fix it.  I found this with

📊 Mod Details

Game
Oblivion Mods
Author
Maigrets
Version
Final
Downloads
214
Endorsements
13
Category
Companions - Creatures
Created
9/4/2014
Updated
9/4/2014

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