Lux Mea light blades
⚪ Last updated 2012⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 139 Weapons mods in this game by downloads
📋 About This Mod
Lux Mea by chakaru11 Finally :D After being inactive for weeks, my moding muse crawled out of her dusty corner and kicked me in the butt. So yeah. Shiny things :D And now we even have a video in the video tag XDD YAY. UPDATE!! An optional invisible \"on back\" mesh has been added. With this mesh in use the blades are invisible while sheathed and only visible when drawn. Please read the readme in the optional file before copy pasting it into your data folder. ----------------- What is this? ----------------- In short: THESE are the swords I had always wanted to release together with my CM Pym. Pym has always been a dual weild user - and white light blades? RAWR. But back to the mod. The \"Lux Mea\" swords are a pair of dual weild \"light blades\" consisting only of animated light effects, no actual sword meshes. Also, there are scripted shenanigans. You have been warned. ------------------ Requirements: ------------------- NONE. Aside from maybe the latest OBSE. It should work without OBSE since I never launched the CS with the OBSE launcher. I do however lauch the game itself with it, so better save then sorry, yes? --------- About --------- The \"Lux Mea\" dual blades have a working \"on back\" script - which actually consists of 3 scripts (one for onehand, one for offhand and one for the \"onback\" mesh), so that there is NO conflict with shield on back mods. I tested this and all was fine and dandy. As soon as you have equipped both the \"onehand\" and the \"offhand\" version for the first time and leave the inventory, the blades will be equipped on your back. The \"on back\" mesh actually appears in your inventory, it is marked with a \"DM\" at the end of the name. Just like the onehand and offhand versions, it weights nothing and although it is listed as a weapon you can\'t do anything with it. It disappears as soon as you draw the blades. The blades themselves have several enchantments - such as light on draw (since the offhand sword is actually a shield, that part was easy), a \"lightning damage\" visual effect on touch for every hit and a scripted \"critical hit\" attack. Which was the hardest part, let me tell you. Charges and cost are set to 0, so no recharging necessary for these babies :D Whoo! Ingame, the script description says \"11% chance for critical hit\" - which is, of corse, excuse my language, bullsht xD The script activates the effect randomly whenever it sees fit. The actual \"critical hit\" comes with a tiny message in the top left corner of the screen, about 40-50 fire/lightning damage on touch and a nice sound effect. THATS IT xD NO visual effects at all. At first I had even thought about trying my hand at a critical hit counter, but that was really out of my league. I am a scripting noob, so I am glad this didn\'t blow up in my face. ------------- Location: ------------- In a chest in the exterior cell of Cloud Ruler Temple. So if you have not yet played the
A pair of scripted, animated dual-wield light blades for Skyrim. Adds two weapons with custom animations and scripting. Compact mod with 251 endorsements and over 10,000 downloads, last updated in 2012.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 251 endorsements and over 10k downloads.
- Scripted animations add a unique feel to dual-wielding.
- Lightweight addition for players wanting new weapon visuals.
⚠️ Cons
- Last updated in 2012 — may be incompatible with current Skyrim versions.
- No screenshots or videos provided by the author.
For Skyrim players who want a simple, animated weapon set for dual-wielding characters. If you're after lore-friendly or balanced weapons, this might not be for you. Skip if you need modern compatibility or detailed documentation.
💡 Beginner Tips
- Since it's from 2012, check if your Skyrim version is pre-Special Edition or use a compatibility patch.
- Use a mod manager to easily uninstall if it conflicts with other weapon mods.
- Test the blades in a low-stakes save to see if the animations work with your current setup.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- chakaru11
- Version
- 1.0
- Downloads
- 10,182
- Endorsements
- 251
- Category
- Weapons
- Created
- 6/14/2012
- Updated
- 6/23/2012
🔧 How to Install Oblivion Mods
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Visit the official mod page for specific installation instructions for this mod.
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