Logical Ingredients
⚪ Last updated 2010⚠️ Install Order · 2 steps
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🔍 Analysis
- 🏆 #3 of 10 Magic - Alchemy mods in this game by downloads
📋 About This Mod
This makes the ingredients left behind by creatures match with the powers and resistances that the monster possessed.
Logical Ingredients v1 Have you ever wondered why a Daedra heart offers shock shield as one of its effects when most Daedra have a weakness to shock? Or why spriggans curse you with a damage luck spell, but taproot can only damage endurance if used in a potion. I know the developers in their wisdom weighed the effects of ingredients for balance, but I also think that the effect of monster ingredients should match that of the monster, since it would be a part of them. This mod is designed to match the ingredients that Tamriel creatures leave behind with their own natural resistances and powers. (I haven\'t touched Shivering Isles ingredients, so this mod shouldn\'t require it). I have changed the effects of the ingredients to align with the powers, resistences, and weaknesses of the creatures they came from, figuring that the composition of the creature is what gave it these abilities. These effects are balanced to have a magnitude or duration depending upon its level. Level 1 is 15, 2 is 30, 3 is 45, and 4 is 60. If an effect is especially potent, like reflect spell, paralysis, reflect damage and chameleon, then these have a magnitude/duration one level below its station. I did not touch certain effects that people like me might rely on, so ogre\'s teeth still have shock damage and clannfear claws still paralyze, but otherwise the effects match with the creature they came from. Furthermore, I have always been disappointed after fighting a strong monster like a lich and getting just bonemeal. I think stronger monsters should have unique ingredients. So the lich, xivilai, skeleton champion, gloom wraith, minotaur lord and the most powerful Daedra all have ingredients unique to them. A new effect for potions include Summon Skeleton, which you get after imbibing the black essence of a lich. Ingredients Bonemeal Resist Disease Resist Frost Resist Paralysis Resist Poison Clannfear Claws Resist Fire Weakness to Shock Paralyze Reflect Damage Daedra Heart Weakness to Shock Resist Fire Damage Magicka Resist Magic Daedra Silk Shock Damage Resist Paralysis Chameleon Weakness to Frost Daedra Venin Paralysis Damage Speed Damage Agility Damage Health Daedroth Teeth Weakness to Shock Fire Damage Shield Fire Shield Dread Zombie Flesh Resist Poison Resist Disease Weakness to Fire Damage Magicka Dreugh Wax Resist Magic Resist Normal Weapons Water Breathing Shock Damage Ectoplasm Damage Fatigue Frost Damage Invisibility Resist Normal Weapons Fire Salts Fire Damage Resist Frost Reflect Damage Fire Shield Frost Salts Frost Damage Resist Fire Reflect Damage Frost Shield Gloom Ether (from Gloom Wraith) Resist Normal Weapons Burden Damage Willpower Frost Damage Glow Dust Restore Speed Light Shock Damage Reflect Spell Imp Gall Damage Health Resist Magic Fire Damage Fire Shield Lich Phylactery Summon Skeleton Spell Absorption Resist Magic Weakness to Fire
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Magickman12
- Version
- 1.0
- Downloads
- 257
- Endorsements
- 11
- Category
- Magic - Alchemy
- Created
- 1/30/2010
- Updated
- 1/30/2010
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