Locked Doors and Knocking v102
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 3.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #245 of 306 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Makes most Tamriel private residence doors locked all the time and allows knocking on doors. NPC homeowners will answer if home.
Locked Doors and Knocking v1. 02 for Oblivion This version supersedes v1. 01. Do NOT use both versions together! NOT compatible with Better Cities mod or other large mods that add or change houses ------------------------------------------------------------------------------------------- Fixes/Changes/Additions in version 1. 02: - added locked doors and knocking to most of the following city homes - Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin, and Skingrad. - removed the pop-up message box for knocking and picking locks - fixed various AI package errors - added a feature where the NPC homeowners will not answer their doors when knocked on if their disposition is below 40. - when the player knocks on a house door when the NPC owner is sleeping, it will awaken them. If the NPC homeowner was awoken by knocking, there will be a message on the screen when they come out that says, for example \"Tamika Looks Sleepy\". This means that the NPC lost -15 disposition towards the player. ----------------------------------------------------------------------------------------------------------------------- Fixes/Changes/Additions in version 1. 01: - corrected a mistake that made certain doors knockable which weren\'t won\'t supposed to be. ----------------------------------------------------------------------------------------------------------------------- This mod makes most private residence doors (except Imperial City) locked 24 hours per day, whether the homeowner is home or not. Also adds the ability to knock on most locked private residence doors ----------------------------------------------------------- Using this mod: To knock, activate the chosen residence door without sneaking. You will hear the knocking sound on the door if it is locked. If it is not locked, it will open automatically. To pick the lock, sneak then activate the locked door. Just remember that most residence doors will be locked 24 hours per day. If the NPC is home, they will answer the door in about 10 seconds or so. Once in a while the ai package will be overridden by another package. You may need to knock twice if you know they are home and their disposition is above 40. Upon answering, they will step outside to talk to the player. The door will remain locked. They will stand to the left of their door, and wait for a little while. If you walk away, they will re-enter their house again. If the NPC homeowner is sleeping when you knock on the door, the NPC will lose 15 disposition towards you for waking them up. If their disposition falls below 40, they will not answer the door when knocked on. If the NPC homeowner was awoken by knocking, there will be a message on the top of the screen when they come out that says, for example \"Tamika Looks Sleepy\". This means that the NPC lost -15 disposition towards the player when you woke them up. Remember, NPC homeowners will not answer their doors if their disposi
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Talonhoff
- Version
- 1.02
- Downloads
- 1,045
- Endorsements
- 35
- Category
- Gameplay Effects and Changes
- Created
- 5/4/2009
- Updated
- 5/4/2009
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