Immersive Weapons 2 Bash Fixed
⚪ Last updated 2015⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #98 of 106 Weapons mods in this game by downloads
📋 About This Mod
- -UPDATE--
- I uploaded an update which fixes the Enchantments as well. It was no game breaking thing, but rather than running into the super rare side effects from using the first fix, I'd rather use the new one. You can update it just fine by replacing the old one again.
- And rebuild your Bashed Patch. If you don't fiddle around with it after that like me, nothing should change in-game for you.
- DESCRIPTION-
- ------------------------
- Immersive Weapons 2 is a FANTASTIC mod. It merges some of the greatest Oblivion Mods into ONE package.
- You should try it, really. (http://www.nexusmods.com/oblivion/mods/43879)
- ...
- ...
- ...
- Wait...you're using Bash,right?
Oh, then there's a little problem. In version 2, some Spell records of the Realswords mods that were merged got "corrupted". I use quotations because the records themselves actually are intact, there are just some subrecords that don't belong there. Normally, this would just be a corrupted file; But the additional subrecords are, surprisingly, OBME subrecords, which lead Wrye Bash AND Tes4Edit into thinking that the Spell was modified with the OBME OBSE plugin.(http://www.nexusmods.com/oblivion/mods/31981/) AAAAND HERE IT COMES....
Wrye Bash can't parse these.
In Essence, this means that it doesn't know what to do with them, and instead of working as we humans do (seek a solution), it just complains "I CANNOT DO THAT; ITS NOT MY FAULT."
So, as a Bash user, I tried to fix this, aand, guess what?
Now Wrye Bash can finally manage the Leveled Lists in it.
This, of course, requires the original Immersive Weapons mod, and cannot be used without its resources.
Install: ---------- Replace the Original . ESP with the one in this download.
Uninstall: ---------- EITHER: Replace this .esp with the one from Immersive Weapons (for whatever reason)
OR: Delete/Uninstall the .esp/Package with the file manager/mod manager of your choice.
ALL CREDIT goes to the original authors of the integrated Immersive Weapon mods, and especially Ironman5000 for merging them into a fabulous compilation. Me? I just fixed some weird bug no one is responsible for. That's all. Please, don't endorse this file if you haven't endorsed Immersive Weapons. Do it NOW:(http://www.nexusmods.com/oblivion/mods/43879/)
A small patch that fixes a bug in Immersive Weapons 2, allowing the Bashed Patch to integrate it properly. For players using Immersive Weapons 2 with a Bashed Patch, this resolves a known compatibility issue. No other features are mentioned.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solves a real headache for modders who use Bashed Patches — no more broken merges.
- Tiny file, zero bloat — just drop it in and go.
- 17,230 downloads show plenty of people needed this fix.
⚠️ Cons
- Zero endorsements — nobody's vouching for it, so use at your own risk.
- Last updated in 2015 — might not play nice with newer game versions or mod setups.
For Skyrim modders who use Immersive Weapons 2 and rely on Bashed Patches for leveled list merging. If you've ever seen Immersive Weapons items missing from your game after running Wrye Bash, this patch is aimed at you. Skip if you don't use Bashed Patches or don't use Immersive Weapons 2.
💡 Beginner Tips
- Make sure you have Immersive Weapons 2 installed before adding this patch, or it won't do anything.
- Place the patch after Immersive Weapons 2 in your load order, then rebuild your Bashed Patch in Wrye Bash.
- If you're using a mod manager like MO2, just install it like any other mod and let your manager handle the file placement.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Ironman5000
- Version
- 2.0.3
- Downloads
- 17,230
- Endorsements
- 0
- Category
- Weapons
- Created
- 7/21/2014
- Updated
- 8/24/2015
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