Adonnays Elven Weaponry
⚪ Last updated 2008⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 106 Weapons mods in this game by downloads
📋 About This Mod
Most commonly asked questions and their answers:
1. Q: The weapons are too strong, can\'t you make them less powerful? A: No, but you can yourself with the new ingame menu (v371+). Just type \"startquest AEWMenu\" into the console (close the console again) and chose the power of all the scripted enchantments yourself (Hithlain/Ithildin/Bladeweaver/Gwilith and all weapons starting with \'Ayleid\'). 2. Q: Where can I buy the sabres? A: I added a map to the screenshots. It\'s west of Cheydinhal, north of the Barren Cave. You have to have the official Oblivion patch (1. 2x) installed to be able to see the cottage! 3. Q: Where can I find the armor and are there more items than just the gloves and the coat? A: The armor can be found on the cupboard in the same cottage where you can buy the sabres (see Q1). It only consists of the gloves and the coat. 4. Q: Why does he sell nothing/only x sabres? Where is the rest? A: His sell list is based on a leveled list which means for each material you have to reach a certain level (see below for exact level requirements). There is also a certain randomness to his sell list. He will never sell all sabres at once, wait a few days for his wares to restock/change. And he only sells during daytime (around 7am to 7pm)! 5. Q: Why does he not sell offhand weapons? A: There are no dedicated offhand weapons. You can buy a normal mainhand weapon and switch it to the offhand using the Swap Active Weapon spell you automatically get when you buy or pick up one of my weapons. Only the following weapons can be swapped to be used in the offhand: knives, short sabres and the high level scimitars. New in this version:
3. 75: - Removed the scripted +10 blade skill buff on the Bladeweaver. Instead I added a spell that significantly buffs the player\'s speed, blade and block when a critical hit occurs. Applies to the Bladeweaver and Gwilith. 3. 74: - Cleaned up some scripts. - Removed the ability to slay all \'evil\' from the damage scripts. Elite-Weapons (Bladeweaver, Warden, Ranger etc.) may now only slay Daedra when they strike critically. The Bladeweaver and Gwilith are untouched by this change. New in 3. 71: - Ingame Menu to set the strength of the scripted enchantments. Open the console and type \"startquest AEWMenu\" to get the ingame menu (note: you have to close the console for the menu to appear). New in 3. 70: - Bows now come either enchanted or unenchanted as well. They use the same simple (i.e. critical hits, but no instant kill) damage enchantments as the blades. - The longblades that can be found in the various ruins are now unique. They are recognizable by the \'fine\' prefix and as the prefix says they are a bit more durable, a bit faster and deal slightly more damage than their more crude counterparts. They are not enchanted however because I think most people still like
🤖 AI-enhanced — based on mod data
Adds a set of elven weapons with scripted enchantments, purchasable from a small cottage near Cheydinhal. A classic Oblivion mod from 2008 with strong community support (4,010 endorsements). For players seeking lore-friendly, enchanted gear with a convenient vendor location.
✨ Key Features
Adds elven weaponry available for purchase in a small cottage near Cheydinhal.
Many weapons come with powerful scripted enchantments.
📊 Pros & Cons
✅ Pros
- Community favorite with 4,010 endorsements and over 214k downloads—clearly a well-loved classic.
- Scripted enchantments add unique effects beyond standard enchanted weapons.
- Convenient vendor location near Cheydinhal makes acquiring the gear straightforward.
⚠️ Cons
- Last updated in 2008—may have compatibility issues with modern Oblivion setups or mods.
- No detailed list of weapons or enchantments provided, so you won't know exactly what you're getting until you play.
- Requires finding the cottage—no map marker or quest guidance mentioned, so you'll need to explore or look it up.
🎯 Is This For You?
For Oblivion players who want a lore-friendly set of enchanted elven weapons without scouring dungeons. If you're a completionist or collector of unique gear, this adds a convenient shop to your shopping list. Skip if you prefer modern, highly documented mods or need compatibility with extensive mod lists.
For Oblivion players who want a lore-friendly set of enchanted elven weapons without scouring dungeons. If you're a completionist or collector of unique gear, this adds a convenient shop to your shopping list. Skip if you prefer modern, highly documented mods or need compatibility with extensive mod lists.
📦 Install:Easy· Under 1 minute
💡 Beginner Tips
- Since the mod is from 2008, use a mod manager like OBMM or Wrye Bash to ensure proper installation and load order.
- If you're using the Unofficial Oblivion Patch, test the mod early to check for conflicts—old mods sometimes need compatibility patches.
- The cottage is near Cheydinhal, so fast-travel there and search the outskirts; look for a small building you haven't seen before.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Adonnay
- Version
- 3.75
- Downloads
- 214,252
- Endorsements
- 4,010
- Category
- Weapons
- Created
- 6/5/2006
- Updated
- 3/23/2008
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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