Illumination Within Revived ZIP version

⭐ ⭐ (850 endorsements) 📥 49,677 downloads 📌 v0.9.2 📅 6/13/2006
⚪ Last updated 2008

By rux616 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/7/2008 📅 Created: 6/13/2006
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #54 of 127 Miscellaneous mods in this game by downloads

📋 About This Mod

This mod is ABANDONED and no support is offered.

Illumination Within Revived v0. 9. 2

Author: rux616

Based on the original work of Slap and ModMan, this mod lights up the external windows buildings throughout Cyrodil in the evening, based on various scripts that control the time and duration of illumination. Cathedrals, guild halls/inns, homes, and shops are all timed differently to give a staggered feel to the lighting process. All major cities are included.

This mod is a little bit different than it's predecessor, mainly in the fact that I have made it slightly more modular. This allows people to add or remove lights and/or shutters at will, without having to have multiple versions of the same plugin.

Skingrad window meshes were added to this release, and I am partially done with adding the lights to Skingrad as well. I also MAJORLY cleaned up the ESPs. There was a LOT of junk in there...

FUTURE PLANS

- Integration of Unique Temples.

- Having the ambient lighting turn on when the actual window mesh appears. They are currently independant of one another.

- Having the shutters appear when the actual window mesh appears. They are currently independant of one another.

- Add 'per room' lighting as is in Skingrad to all other cities.

- Fix Cropsford lights.

- Tweak sunrise/sunset illumination times.

- Completely redo all meshes.

- Consolidate textures.

- Remove curtained windows.

- Add different light levels.

- Develop scripts to light only a portion of a structure's windows vs. all of them at once.

VERSION HISTORY - Illumination Within Revived

Fixed: Fixed swapped Inn/Shop scripts. (Whoops!)

Fixed: Removed extra lantern from Cheydinhal. (Found by klump)

Fixed: Fixed mesh with inverted normals that prevented the window from being illuminated. (credit: Grumblepunk)

Tweak: Renamed ESPs to remove spaces.

Fixed: Missing floors when IWR was loaded.

Added: Skingrad window meshes.

Added: Skingrad window lights partially complete.

Tweak: Updated Cathedral window mesh.

Fixed: Unlit Cathedral window texture. (Credit: fmm40fr)

Fixed: Cleaned up ESPs/ESM.

Fixed: Removed interior lighting changes to prevent conflicts with other interior lighting mods.

VERSION HISTORY - Illumination Within

Added: Made Glow/NoGlow/Shutter/NoShutter ESPs.

Fixed: Cleaned up ESP

Fixed: Corrected texture paths in NIFs.

Fixed: SFX Volume for lanterns.

Fixed: Temple floor disappe

🤖 AI-enhanced — based on mod data

This Oblivion mod lights up external windows on buildings across Cyrodiil during evening hours, using scripts to control illumination timing. It's a revival of earlier work by Slap and ModMan, offering a simple atmospheric enhancement for players who want more lively cityscapes at night.

✨ Key Features

Lights up external windows on buildings throughout Cyrodiil in the evening
Uses scripts to control the time and duration of illumination
Based on original work by Slap and ModMan, revived by rux616

📊 Pros & Cons

✅ Pros

  • Community favorite with 850 endorsements and nearly 50k downloads
  • Adds a subtle but immersive touch to cities at night
  • Script-based timing means lights turn on and off realistically

⚠️ Cons

  • Last updated in 2008 — may have compatibility issues with newer Oblivion versions or mods
  • Only affects external windows; interiors and other lighting remain unchanged
🎯 Is This For You?
For Oblivion players who want a more lived-in feel to cities after dark without overhauling the whole lighting system. Skip if you're looking for major visual changes or if you run a heavily modded setup that might conflict with older scripts.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's an older mod, consider using a mod manager like OBMM or Wrye Bash to avoid overwriting other mods' files.
  • Check if your other mods alter city exteriors or lighting; if so, load this one early to avoid conflicts.
  • If you're playing on a modern system, you may need to use the Oblivion Script Extender (OBSE) for full compatibility, though it's not explicitly required.

📊 Mod Details

Game
Oblivion Mods
Author
rux616
Version
0.9.2
Downloads
49,677
Endorsements
850
Category
Miscellaneous
Created
6/13/2006
Updated
1/7/2008

🔧 How to Install Oblivion Mods

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📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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