Illumination Within Revived OMOD version

⭐ ⭐⭐ (1,234 endorsements) 📥 43,259 downloads 📌 v0.9.2 📅 6/13/2006
⚪ Last updated 2008

By rux616 · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/7/2008 📅 Created: 6/13/2006
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #61 of 127 Miscellaneous mods in this game by downloads

📋 About This Mod

This mod is ABANDONED. Use at your own risk.

Illumination Within Revived v0. 9. 2

Author: Stryfe

Based on the original work of Slap and ModMan, this mod lights up the external windows buildings throughout Cyrodil in the evening, based on various scripts that control the time and duration of illumination. Cathedrals, guild halls/inns, homes, and shops are all timed differently to give a staggered feel to the lighting process. All major cities are included.

This mod is a little bit different than it's predecessor, mainly in the fact that I have made it slightly more modular. This allows people to add or remove lights and/or shutters at will, without having to have multiple versions of the same plugin.

Skingrad window meshes were added to this release, and I am partially done with adding the lights to Skingrad as well. I also MAJORLY cleaned up the ESPs. There was a LOT of junk in there...

FUTURE PLANS

- Integration of Unique Temples.

- Having the ambient lighting turn on when the actual window mesh appears. They are currently independant of one another.

- Having the shutters appear when the actual window mesh appears. They are currently independant of one another.

- Add 'per room' lighting as is in Skingrad to all other cities.

- Fix Cropsford lights.

- Tweak sunrise/sunset illumination times.

- Completely redo all meshes.

- Consolidate textures.

- Remove curtained windows.

- Add different light levels.

- Develop scripts to light only a portion of a structure's windows vs. all of them at once.

VERSION HISTORY - Illumination Within Revived

Fixed: Fixed swapped Inn/Shop scripts. (Whoops!)

Fixed: Removed extra lantern from Cheydinhal. (Found by klump)

Fixed: Fixed mesh with inverted normals that prevented the window from being illuminated. (credit: Grumblepunk)

Tweak: Renamed ESPs to remove spaces.

Fixed: Missing floors when IWR was loaded.

Added: Skingrad window meshes.

Added: Skingrad window lights partially complete.

Tweak: Updated Cathedral window mesh.

Fixed: Unlit Cathedral window texture. (Credit: fmm40fr)

Fixed: Cleaned up ESPs/ESM.

Fixed: Removed interior lighting changes to prevent conflicts with other interior lighting mods.

VERSION HISTORY - Illumination Within

Added: Made Glow/NoGlow/Shutter/NoShutter ESPs.

Fixed: Cleaned up ESP

Fixed: Corrected texture paths in NIFs.

Fixed: SFX Volume for lanterns.

Fixed: Temple floor disappeared

🤖 AI-enhanced — based on mod data

Illumination Within Revived is a mod for Oblivion that lights up external windows in Cyrodiil during evening hours using scripts, based on the work of Slap and ModMan. It has 1,234 endorsements and was last updated in 2008.

✨ Key Features

Lights up external windows of buildings throughout Cyrodiil in the evening.
Uses scripts to dynamically illuminate windows based on time of day.
Based on the original work of Slap and ModMan, revived by Stryfe.
Comes in an OMOD version for easy installation with Oblivion Mod Manager.

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,234 endorsements and 43k downloads — clearly a must-have for atmosphere lovers.
  • Adds a simple but effective visual touch that makes cities feel alive at night.
  • OMOD version means painless install if you're already using OBMM.

⚠️ Cons

  • Last updated in 2008 — might have compatibility issues with newer setups or mods that alter city exteriors.
  • Script-based lighting can conflict with other mods that change window textures or lighting.
🎯 Is This For You?
For Oblivion players who want to enhance the game's atmosphere without heavy performance hits. Perfect for roleplayers and explorers who spend time in cities at night. Skip if you're looking for gameplay changes — this is purely cosmetic.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Use Oblivion Mod Manager (OBMM) to install the OMOD version — just double-click and activate.
  • If you use other mods that alter city exteriors, load this one after them to ensure windows light up correctly.
  • Test in the Imperial City at night to see the effect immediately — if windows aren't lit, check your load order.

📊 Mod Details

Game
Oblivion Mods
Author
rux616
Version
0.9.2
Downloads
43,259
Endorsements
1,234
Category
Miscellaneous
Created
6/13/2006
Updated
1/7/2008

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