Gamemode Persuasion Overhaul
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #15 of 26 Immersion mods in this game by downloads
📋 About This Mod
Gets rid of the awful Persuasion minigame & moves persuasion into gamemode.
THIS MOD IS NOW OBSELETE. Replaced by RTI Persuasion Overhaul. NOTE: If you are interested in playing my next mod, Skooma Deals Version 2. Then I wouldn\'t start using this mod in a game you are planning to save, as I\'m not sure how the two will integrate. However feel free to test Gamemode Persuasion out, as Skooma Deals will be using the same system for persuasion and general interface. ALSO Skooma Deals will no longer be reliant of HUD Status Bars, however will still require MenuQue. Name: Gamemode Persuasion Version: 1. 0 Date: 07/05/11 Requirements: OBSE, HUD Status Bars (which requires MenuQue) Author: PrettyMurky Description ====================== Everyone hates the persuasion minigame. Its mechanics have nothing to do with what they\'re supposed to represent, & the fact that game time is suspended whilst conversations occur mean that there is no penalty to you character if you do badly, you don\'t waste their time, only yours. This mod aims to bring the persuasion system into gamemode. Details ============= The default hotkeys are: F4 - initiate and enact persuasion F1 - Change primary option ( Admire, Boast etc. ) F2 - Change secondary option ( Combat, Magic, Stealth ) f3 - Change tertiary option ( Bribe, Follow Me, Wait Here ) But all can be customised via the ini file To begin, either aim at an NPC and press initiate key(F4), or select the \'persuade\' option in conversation. This, as long as you have met them before, and have no pending quest dialog with them, will trigger a line of silent dialog with the NPC, ending the conversation straight after. At this point the HUD will kick in, revealing your current persuasion options. Cycle through the inital options (Admire, Boast...) by pressing Primary Key (F1), or add a secondary option (Combat, Magic, Stealth) by pressing Secondary Key (F2). Note, the NPC\'s prefereces for Jokes & Boasts will not be the same as normal, it is generated at random the first time the player enters the same cell or initiates persuasion with the NPC. You can also use the Tertiary Key (F3) to select between \'Bribe\', which costs 5 gold a time (customisable via ini file), or asking the NPC to \'Follow Me\' or \'Wait Here\', which they will do if they like you enough. I\'ve tried to make the game as intuitive to use as I can, but with the tactics one must use being a little cryptic. You can\'t simply find out what they like and spam it, you have to mix things up a bit, and if you really annoy the NPC, it\'ll be impossible to gain any more with them, unless you leave them alone for a few hours. The higher your speechcraft, the easier it should be. *If you talk to a newly met NPC straight after entering a new cell, the \'persuade\' option will not be available. In such cases, simply end the conversation and wait for 5 seconds or so, or initiate persuasion with the key press. Future Versions ===================== Hopefully this is as good as it needs to be, but I\'ll
📊 Mod Details
- Game
- Oblivion Mods
- Author
- PrettyMurky
- Version
- 1.0
- Downloads
- 363
- Endorsements
- 5
- Category
- Immersion
- Created
- 3/11/2011
- Updated
- 5/7/2011
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