Frostcrag Better Familiars
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #3 of 60 NPC mods in this game by downloads
📋 About This Mod
Frostcrag Better Familiars, Version 1. 43, by MaXiMiUS Description: The Familiars from Frostcrag Spire all scale up to level 30 now; can be resurrected for Familiar Level5 magicka out of combat; will increase their speed if you\'re outrunning them; can walk on water; will return 0 to 2 of the salts used to create them when dismissed; will become very aggressive and attack nearby enemies when you\'re in combat and not sneaking; will inherit any invisibility and chameleon from you, and will stop attacking if you yield. This should be compatible with all other Frostcrag mods. If they made any changes to the Familiars, the changes will simply be overridden. Removing this mod at any time is safe as well, and should have no negative side effects. Changelog: 1. 43: Fixed a minor bug: if Disposition == Aggression, the NPC is friendly (didn\'t know this until I encountered a NPC with 100 Aggression and 100 Disposition, heh.) 1. 42: \"Fixed\" a rather nasty bug where resurrecting your Familiar could PERMANENTLY reduce your current (not maximum) Health by a fixed amount. If you notice you\'re missing Health for no apparent reason, open the Console, target your Familiar, and type in \"SetAV Aggression 42\" (without the quotes) -- once you exit the Console, your Health should return to normal. Increased the maximum level the Familiars can scale to from 24 to 30. Resurrection now costs (Familiar Level)5 magicka instead of a fixed amount. Replaced the resurrection MessageBox with a more subtle Message, disabled the \"loot your Familiar\" activation behavior and added a message explaining that there\'s nothing you can do to help your Familiar right now. 1. 41: Added a missing sound type (Aware) to Fire Atronach Familiars (merged from UOMP.) 1. 4: You can now toggle the Familiar\'s flame/shock effect on and off by activating it and choosing \"Toggle Shock\" or \"Toggle Fire.\" Fixed some pretty bad exploits that were possible with UOMP for Frostcrag, now you can no longer get an infinite number of Familiars. Also integrated some more UOMP changes, make sure you\'re loading this ESP after UOMP, if you have it. Prevented GameMode scripts from running on disabled (read: soon to be deleted from your save) Familiars, this prevents a few weird messages from showing up. 1. 3: You can now abandon your Familiar by leaving it behind when it\'s dead, and it will be automatically dismissed. You will now receive a message informing you if your Familiar dies. Your Familiar will now teleport to you if it becomes stuck, consuming some of your magicka. Did some tweaks to the invisibility handling, hopefully it shouldn\'t flicker on and off randomly in certain scenarios anymore. Integrated some Familiar fixes from UOMP (mostly minor tweaks.) 1. 21: Optimized the script, put a limit on the maximum Familiar speed, and disabled the bulk of the new scripting when the Familiar is dead, to prevent some bugs (including but not limited to the familiar toggling invisibility even
📊 Mod Details
- Game
- Oblivion Mods
- Author
- MaXiMiUS
- Version
- 1.43
- Downloads
- 433
- Endorsements
- 23
- Category
- NPC
- Created
- 5/23/2010
- Updated
- 6/14/2010
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