FF7 Diamond Weapon w- MATERIA
⚪ Last updated 2013⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #65 of 83 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
Gives you a spell that allows you to summon a crate containing Materia. There is a menus system much different from other Materia mods, including HpAbsorb, GilPlus, and even Counter (Which links to whatever material it is paired with).
if the summonings from the materia appear out of nowhere, or thye are bugged, or diamond weapon is invisible, try starting a new game.
Diamond Weapon: A spell will be added to your spell list. Use it anywhere outdoors to begin the battle. You can only summon him once, the fight will not be easy, and there is no reward for beating him.
Bug: Having issues with the engine. If HP Absorb doesn't work, save your game, exit, then load. It should be fixed after.
1. Instructions: Pick up the "Materia" menu. 2. Pick up the Materia you want. 3. Pick up the Materia Junction slots. 4. Go into your inventory, click a Materia, then click the Junction slot you want it in. Some Materia pair. The slots may not show up at first (In which case, equip the menu) 5. To hide Materia, as to not clutter the inventory, unequip the Materia Menu and exit your inventory.
Lightning, Fire, and Ice, Comet, all inflict 50 damage per materia Poison inflicts 1 damage per tick per materia, for 10 seconds. Earth inflicts 25 damage to each equipped armor piece, per materia. It also inflicts the same amount of damage to their fatigue, health, and magicka. Restore heals yourself and target for 50 points of damage per materia. Undead will be damaged by this effect. Each additional Restore (more than 1) will apply a regen effect, restoring 1hp per tick per materia over 30 seconds. Damages undead. Heal heals yourself and an ally of Poison, disease, paralysis, and damaged attributes. Using multiple of these will only do good when dealing with stronger "Materia Poison". Revive resurrects a downed target. One will revive the target with 50% life, two raises them with 75%, and 3 will raise them with 100%. More than 3 does nothing. Seal petrifies the target for 20 seconds, and inflicts 10 points of damage to Magicka and Health Seal per materia. Petrification can Fail, but more Seal Materia increase success rate. Transform turns the enemy into a tiny baliwog. The more transform materia equipped, the more targets you can morph, up to 16. lasts 60 seconds. Casting again does not reverse the effect. Time causes burden to enemies, feather to allies, unlocks chests and applies Telekinesis to objects. Lasts up to 30 seconds. All effects, including Unlock and Telekinesis capability, depend on the number of materia equipped. Level 3 and up silence enemies. This automatically casts feather on you, to the magnitude equivalent that it would on an ally. Why feather and burden? Because Actor Value limitations cause problems. And because there is no Time Battle Guage in Oblivion. Mystify causes the target to "Frenzy" for 15 seconds when 1 materia is equipped. 2 w
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DeadDremora
- Version
- 1.8
- Downloads
- 319
- Endorsements
- 16
- Category
- Magic - Spells & Enchantments
- Created
- 6/11/2013
- Updated
- 7/4/2013
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.
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