Extended Skingrad
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #13 of 50 NPC mods in this game by downloads
📋 About This Mod
History: Skingrad is a town which lends itself to being crowded. Towering buildings lean over narrow paved streets, not an inch of city space is spared, and just outside the walls are the fields of a prosperous farming community. But the streets are empty, barely a few guards, a beggar and a mad wood elf wander the streets. This mod changes that. The population of Skingrad is doubled, from a meagre 65 to a bustling 130. Now the streets are full of all new NPC\'s, the inns are no longer contain 2 or 3 NPC\'s but 6 or 7 and the fields no longer lie bare but are now tended by the fully AI\'d NPC\'s. Extended Skingrad is the third mod I have made in the Extended series. If you liked this mod you should see my Extended Imperial City mod at: http://www.tesnexus.com/downloads/file.php?id=14676 And my Extended Chorrol mod at: http://www.tesnexus.com/downloads/file.php?id=17843 Information: This project aims to double the population of the Skingrad, adding 65 new NPC\'s. All of these people have names, unique faces and hand crafted AI\'s. These NPC\'s sleep at night eat lunch, go to church, go shopping and do all the other things expected from a Bethesda NPC. You can simply leave these new NPC\'s, just have them as nice background characters, or for you more evil players remember that all added NPC\'s are unessential so killing sprees can now reach insane proportions! This is version 1. 0 so the full 65 new NPC\'s have been added. This mod now has a version compatible with Open Cities Complete by Texian, godhugh, Arthmoor. FAQ: Q: Are there 50 male Argonians with crazy names like Death-Lord and Noob-Slayer? A: No, the races of the citizens are decided by real demographics eg: 26% are Imperial, that’s 17, while only 2% are Khajiit, that’s only 1. Also the names were not chosen by me but by a name generating program or taken from Morrowind names, so all are lore friendly. Q: Are there warriors and hunters or are they all just commoners? A: Most of the population are indeed normal people, who shop eat and sleep but some are more interesting, including a hunter who hunts deer over the Skingrad County, a number of adventurers, a prisoner, and a few new Fighters and Mages guild members. Q: Will this conflict with -X- Mod? A: There are a hell of a lot of mods out there so it is likely there will be one out there that does. See Conflicts: for more details. Q: Where do these new NPC\'s sleep? A: Some sleep in inns, some sleep in people’s houses and some sleep in bedrolls or wander outside. Q: What is the FPS hit? A: On lower end computers there may be some lag due to the increased NPC numbers. On higher end computers though, the difference shouldn’t be too bad. Conflicts: Open Better Cities is a major one that comes to mind, though if there are any more please contact me. Recommended Mods: Ambient town sounds. This mod now makes more sense because there are now enough NPC\'s to make the added noises. Version History: 1. 0
Extended Skingrad doubles Skingrad's population from 65 to 130 NPCs, each hand-crafted with custom AI. Includes an Open Cities Complete compatible version. A classic Oblivion mod from 2008 with 337 endorsements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 337 endorsements and nearly 10k downloads
- Breathes life into Skingrad with double the citizens to interact with
- Compatibility patch for Open Cities Complete is a nice touch for modded setups
⚠️ Cons
- Last updated in 2008 — may have compatibility issues with modern Oblivion setups
- Custom AI might conflict with other mods that alter NPC behavior or schedules
For Oblivion players who want a more lively Skingrad without overhauling the whole game. Perfect for roleplayers and explorers who enjoy bustling cities. Skip if you prefer vanilla population or use heavy mod lists that could conflict.
💡 Beginner Tips
- If you use Open Cities Complete, grab the compatible version to avoid crashes.
- Load this mod after other city overhauls to ensure its NPCs spawn correctly.
- Check for mod conflicts with any AI or schedule tweaks you have installed.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Stootoot
- Version
- 1.0
- Downloads
- 9,642
- Endorsements
- 337
- Category
- NPC
- Created
- 8/29/2008
- Updated
- 10/3/2008
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