Espy creatures
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
📋 About This Mod
Espying creatures will report their strength (e.g. level of experience) relative to the player.
Name: Espy creatures Version: 0. 5 Date: 28 September 2011 Category: Stealth Requirements: Oblivion Patch 1. 2. 0. 214, Oblivion Script Extender (OBSE): http://obse.silverlock.org/ Author(s): kuertee Source: http://tesnexus.com/downloads/file.php?id=40497 Description =========== Espying creatures will report their strength (i.e. level of experience) relative to the player. How to espy: ============ 1. Press V. 2. Set your crosshairs on a creature for a few seconds. 3. The length of time required depends on the player\'s level: 5 seconds for level 1 players decreasing to 2 seconds for level 5 and above. 4. Espying is limited to 2000 units of distance from the player. 5. Reports will be one of the 5: a. A challenge: 6 or more levels of experience above the player. b. A difficult fight: 3 to 5 more levels of experience. c. A good fight: 1 to 2 more levels. d. Same level of experience. e. An easy fight: player is more experienced. 6. Moving will cancel espying. Details ======= When starting or loading a game, the game\'s activatable range (iActivatePickLength) is save. When espying, iActivatePickLength (http://cs.elderscrolls.com/constwiki/index.php/IActivatePickLength) is changed to 2000. The Activate key is disabled, so that player doesn\'t actually get to activate the creatures (i.e. talk to NPCs) during this time. To keep the user-interface free flowing, the Activate key and iActivatePickLength are restored in different conditions (e.g. when the player moves the crosshairs to an item that is nearby and that can actually be activated). Espying is cancelled when the player moves. When cancelled, the Activate key and iActivatePicklength are restored. Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\\Oblivion\\Data\\ 4. Start Oblivion Launcher, click \'Data Files\', place a checkmark beside the kuerteeEspyCreatures.esp file. Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the kuerteeEspyCreatures.esp file(s). 2. Delete the .esp, .ini and .txt file(s) associated with the mod. Incompatibility =============== None known. Known Issues or Bugs ==================== None known. History ======= 0. 5, 28 September 2011: Initial release. Contact ======= kuertee Credits ======= kuertee in http://www.bethsoft.com/bgsforums/ Duke Patrick/Spookyfx.com/Sca built the first mod of this type a long time ago (2008?). I can\'t find the original file anymore. Also, he gave me permission to release my built-from-scratch mod. Tools Used ========== Oblivion Script Extender (OBSE) - http://obse.silverlock.org/ TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536 TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367 Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Licensing/Legal
📊 Mod Details
- Game
- Oblivion Mods
- Author
- kuertee
- Version
- 0.5
- Downloads
- 389
- Endorsements
- 24
- Category
- Stealth
- Created
- 9/28/2011
- Updated
- 9/28/2011
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