Dragon Captions - The Imperial Fortress of Weye
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 35 Cities, Towns, Villages and Hamlets mods in this game by downloads
📋 About This Mod
Name: (DC) Imperial Fortress of Weye Version: 1. 4 Date: 7/2/08 Category: Buildings Author(s): Biulding3015 Source: http://www.tesnexus.com/downloads/file.php?id=18148 Forum: http://www.forums-dragoncaptions.com/ Homepage: www.dragoncaptions.webs.com Description =========== This mod Simply, adds a fully staffed fort to the vilage of weye. adds a traders post, and smithy. adds the manor house, where the multiple members of the weye family live. Location ======== just outside of the village of weye. Install ======= 1. Extract the files to a temporary location. 2. Examine the folder structure and make corrections where necessary. 3. Copy files to (install folder)\\Oblivion\\Data\\ 4. Start Oblivion Launcher, click \'Data Files\', place a checkmark beside the .esp file(s). Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. Incompatibility =============== Farms of Weye: by cnc, is incompatible with this mod, but i have planned to merge these two together... as for anythign else, i dont KNOW if it conflcits, but i assume it may have issues with some weye mods... player submited: Weye TICS AFK Weye History ======= 1. 3, 7/1/08 - Initial, and fianl release. 1. 4, 7/2/08 - changed ground texture to prevent grass from cliping the biuldings Futuer ====== 1. 5, Uknown - add more farms, and such to weye.. Contact ======= You can find me on the beths forums as: biulding3015 You can find me on TESNexus as: biulding3015 You can find me on my forums as: biulding3015 Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Thanks to Cnc for concepts, and ai Tools Used ========== TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367 Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp Licensing/Legal =============== You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work. Team Lead Biulding3015
Adds a fully staffed Imperial fort to the village of Weye, inspired by Morrowind's forts. Includes guards, AI, a knight protector, and shops. Not player-owned or conquest-oriented. A compact lore-friendly addition for Oblivion players seeking more life in Weye.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Breathes life into Weye with a functional fort and NPCs.
- Morrowind-inspired design fits Oblivion's lore.
- Decent community support (122 endorsements).
⚠️ Cons
- Last updated in 2008 — may have compatibility issues with modern setups.
- Not for players wanting a player home or conquest features.
For Oblivion players who enjoy lore-friendly world enhancements and want to see Weye become a more active settlement. Skip if you're looking for a player home or gameplay overhaul.
💡 Beginner Tips
- Since it's an older mod, consider using a mod manager to avoid overwriting conflicts.
- Check load order to ensure the fort doesn't clash with other Weye overhauls.
- If you use Oblivion Script Extender (OBSE), test for compatibility after install.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Dragon Captions Team
- Version
- 1.4
- Downloads
- 4,521
- Endorsements
- 122
- Category
- Cities, Towns, Villages and Hamlets
- Created
- 7/1/2008
- Updated
- 7/2/2008
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