Divines Chapels

⭐ ⭐ (107 endorsements) 📥 1,857 downloads 📌 v1.0 📅 3/15/2013
⚪ Last updated 2013

By micalov · Cities, Towns, Villages and Hamlets

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/15/2013 📅 Created: 3/15/2013
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #14 of 38 Cities, Towns, Villages and Hamlets mods in this game by downloads

📋 About This Mod

Name: Divines Chapels Version: 1. 0 Date: 3/15/2013 Category: Dungeons and Locations Requirements: Oblivion Patch 1. 2. 0. 416, Official Bethesda MOD(s): ??? Recommended: Oblivion Mod Manager Author(s): micalov Source: http://oblivion.nexusmods.com/mods/43399/ Description =========== Changes the chapels to make them more focused on the divine the represent by adding a statue and redone altar to the interiors and also changing window positions. Details ======= Changes each chapel to have a statue of the divine it represents and a modified alter to fit the statue, also changes the statue to broken for chapels effected by the KOTN quest once those parts have been triggered. Install ======= This archive is distributed in what LHammonds calls OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Pick which method you are going to use for installation: Manual Installation - = or = - OBMM Installation Manual Install -------------- 1. Extract this archive to any folder and then copy the contents to Oblivion\'s Data folder. You can ignore or delete the \"omod conversion data\" folder. 2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s). OBMM Install ------------ Create the OMOD (Do this section only once) 1. Copy archive to (install folder)\\Oblivion\\obmm\\omod\\ 2. Start Oblivion Mod Manager. 3. Click the Create button. 4. Click the Add Archive button, find and select the archive, then click Yes. 5. Click the Create omod button, then click OK when it finishes. Install the mod using OBMM 1. Start Oblivion Mod Manager. 2. Double-click the name of the mod in the right-hand side of the OBMM screen. (icon should turn blue) Uninstall ========= Pick which method you are going to use for uninstall based on how you installed it: Manual Uninstall - = or = - OBMM Uninstall Manual Uninstall ---------------- 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. OBMM Uninstall -------------- 1. Start Oblivion Mod Manager. 2. Double-click the name of the mod in the right-hand side of the OBMM screen, click Yes. (icon should turn green) Incompatibility =============== Might conflict with any mod that edits the interior of the chapels, but a merged/bashed patch should fix that. Known Issues or Bugs ==================== If you have already started the KOTN quest the old statues that are not broke will be in place, since the trigger to remove them is tied to a quest stage marker. History ======= 1. 0, 2013/15/03 - Initial release. Contact ======= You can find me on nexusmods as \'micalov\' Credits ======= thanks stroti for the broken gods statue modders resource: http://oblivion.nexusmods.com/mods/43218 Thanks to Bethesd

📊 Mod Details

Game
Oblivion Mods
Author
micalov
Version
1.0
Downloads
1,857
Endorsements
107
Category
Cities, Towns, Villages and Hamlets
Created
3/15/2013
Updated
3/15/2013

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