Distant Dungeon Fog Remover for Dark Dungeons

⭐ — (25 endorsements) 📥 566 downloads 📌 v1.0 📅 2/8/2021
⚪ Last updated 2021

By Marcus Aurelius · Environmental

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/8/2021 📅 Created: 2/8/2021
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 10 Environmental mods in this game by downloads

📋 About This Mod

If you want your dungeons pitch black and without glowing distance fog, this mod will help. This mod simply turns off the "glow" of the dungeon clipping fog, so that the fog is dark. Generally, this mod is only useful in connection with

Want to get rid of glowy fog in dungeons?  Read on.

For whatever reason, Bethesda loves to create dungeons that are bright, glowy and foggy.

...but if you're like me, you like your dungeons pitch black and creepy.  I'm not against fog, but it shouldn't glow.

TO CLARIFY: there are two types of fog in Oblivion dungeons: (1) volumetric ambient fog, that has a particular shape and (2) distant clipping fog, that forms a circle around the player's position at a distance.  This mod changes (2), but doesn't affect (1).

With the goal of darkening my dungeons, I found and installed:

  • []Darker Dungeons and Nights Mod Pack (uploaded by Peekaboom) and

    []Real Lights by Josef K.

    Together, those mods go a long way to making dungeons dark, creepy and awesome.  Thanks to both of them.

    Once you bring the dungeon lighting down, however, the glowy volumetric interior fog found in most Oblivion dungeons becomes very conspicuous and out-of-place.  Thankfully, the glowy volumetric ambient fog can be easily removed using the mod Dungeon Fog Remover by Jhaerik.

    Unfortunately, once the glowy volumetric interior fog is removed, yet another issue arises.   There is a glowy "fog wall" in every interior that moves with the player, defining the perimeter of the rendered world.  You generally can't see the fog wall when the lights are up and the dungeon rooms are filled with glowy volumetric fog, but once the lights are down and the volumetric fog is gone, the glowy fog wall is quite visible in any larger room or passage.

    The "fog wall" you can see is related to the the edge of the render distance.  For performance reasons, the game engine running under vanilla settings only renders the dungeon out to a certain defined render distance.  Anything beyond that specified render distance is not rendered.  There is a fade-out region between the player and the rendering perimeter--hence, the "fog wall."

    To fix this problem, Shimmer came up with Interior Draw Distance ENB Fog Fix, which cleverly fixes the problem by pushing the render distance out far enough to render the entire dungeon cell at all times.  Shimmer's solution will likely work quite well for users running on modern machines without too-many heavy mods.  If you're already using Shimmer's mod and it works well for you, it would make sense to stick with it.  The only potential downside of that solution is that, because it renders the entire dungeon cell, it may (potentially) have an effect on your frame rate if you're running a lot of mods and/or an older machine.

    The solution provided in this mod is simply a different approach to the same problem.  I kept the fog wall / render distance where it is in vanilla, but I turned off its "glowiness," so its no longer visible.  To put it another way, the fog is still there, but it's unlit, so you can't see

📊 Mod Details

Game
Oblivion Mods
Author
Marcus Aurelius
Version
1.0
Downloads
566
Endorsements
25
Category
Environmental
Created
2/8/2021
Updated
2/8/2021

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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