Disposition
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #188 of 285 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Increases the effects of Personality attribute on disposition
By default, four points in Personality raises NPC disposition by one point. With this mod, that disposition bonus is doubled. Fortifying Personality by 10 will cause a 5 point increase in disposition.
There are several factors that determine the disposition of a non-playable character. Their own Personality stat, race, faction membership. Player's fame or infamy, if they have their weapon raised, or if they are carrying a disease.
The negative effects of having a disease or weapon raised were reduced from -10 to -5, so that they won't cause NPC dispositions to drop too low. There are NPCs that have a high aggression, which makes them more likely to become hostile if their disposition gets low enough. This is more likely to happen if the player character has a low Personality, high infamy, a disease, and their weapon raised.
Made to complement vanilla settings. This mod works by changing the values of a few game settings related to disposition.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- DwemerPuzzleBox
- Version
- 1.0
- Downloads
- 346
- Endorsements
- 24
- Category
- Gameplay Effects and Changes
- Created
- 10/14/2023
- Updated
- 10/14/2023
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