Dahyka's Vanilla Spells and Vampirism Improved
⚪ Last updated 2017⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #117 of 306 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
A minimalist mod that alters the existing spells in Oblivion sold by NPCs (especially under the school of Illusion) to be more usable and balanced. It also touches on the powers awarded to you by high-level vampirism, hopefully bringing
Changelog:
[3/27/17]: I have made changes to hopefully improve the stock spells from the Restoration school of magic. I neglected this tree of magic in my first version over personal worries about my changes clashing poorly with another mod I use. Since then I've done some testing and gone ahead with the changes. Hopefully you find my tweaks to Restoration to be to your liking! [3/29/17]: An error was found in the 1. 1 version file concerning the nature of the Writhing Touch spell. Specifically, it wasn't a touch spell like it should have been. It is now a touch spell as it should be, and its damage per second has been increased in order to keep it a master level spell. General Description:
Many of the pre-existing spells in Oblivion have little to no use, making it a must for many characters to either join the mages guild (an RP wrecking restriction) or install other mods that allow them to actually use their school of magic properly by giving free and easy access to Spellcraft and Enchanting, stealing much of the benefit from joining the mage's guild in the first place. This is a minimalist mod that tweaks existing spells, especially for the school of illusion, to be more useful and conducive to mid and mid-high level play without the need for crafting custom spells. It also alters the powers you gain from vampirism to try and make the experience less of a chore and more of a choice. Not all spells have been changed however, so if you want to mix and mingle spell effects or make certain spell types much more powerful and efficient, you'll still need to join the mage's guild to make it happen. My ultimate hope for this mod is that I've drawn a more clear line between pure spellcasters who should, lore-wise, desire entrance to the Arcane University for its perks, and hybrids who shouldn't need to to maximize their potential.
This mod adds no spells, nor should it effect balance in any significant negative way. All changes to existing spells are done in such a way as to make them as magicka effecient as possible without losing any significant amount of use. These changes will also further encourage players to improve their mastery of the magical arts even if they aren't planning on getting into the university soon, or ever.
Concerning M'Raaj-Dar's spells and spell Inefficiency:
Anyone who's decided to play through the Brotherhood questline probably knows that M'Raaj-Dar, the NPC spell-seller in the Brotherhood Hideout, is a jerk. What you may not know is that many of his spells calculate their base magicka costs in a way that don't line up with how the game normally calculates them. Some spells, like Deathly Visage (i
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Dahyka
- Version
- 1.2
- Downloads
- 1,234
- Endorsements
- 52
- Category
- Gameplay Effects and Changes
- Created
- 3/25/2017
- Updated
- 3/29/2017
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