Cyrodiil Visible When Distant forts and ruins
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #38 of 49 Utilities mods in this game by downloads
📋 About This Mod
An ESP that sets Visible When Distant (VWD) flags on all vanilla forts and Ayleid ruin exteriors. Useful for generation of distant object LOD with the Construction Set instead of TES4LODgen.
There are two distinct methods for the generation of object LOD data (DistantLOD folder): using the Construction Set or using TES4LODgen (now a part of TES4Edit). These methods are radically different in their selection of objects to include in the distant view data:
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[]The Construction Set includes all objects that have the VWD flag set ("Visible When Distant" check box checked), regardless of whether or not these objects have special _far meshes for distant view. If no _far mesh is found when the game is loaded, then the object is not shown. But as soon as you install the _far meshes, it magically appears.
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]TES4LODgen completely ignores VWD flags and instead includes absolutey all objects where _far meshes are available. This usually results in many more objects included in the LOD compared to the CS output. You have to be careful which _far meshes you install, or your game will be overloaded with LOD for every imaginable tiny rock.Vanilla LOD that comes with Oblivion, was generated with the Construction Set. However, the original game does not have the VWD flags set on the exteriors of forts or Ayleid ruins. This mod sets these flags on all vanilla forts and Ayleid ruins so that they could be included in LOD generation using the Construction Set.
If you wish to use the CS to generate distant LOD and you have other mods that add forts or Ayleid ruins, you can use these TES4Edit scripts to update your other mods: Vanila LOD help scripts. See in particular a new version of the script posted in the comments - this replaces the two scripts from the Files section of the mod.
To get the best results, please also use optimised _far meshes such as J3 Atlassed VWD 2 meshes.
The method for distant object LOD with the CS is then as follows:
[]Download the ESP from this mod and add it to your load order. Put it quite high up.
[]Make a backup of all your ESPs as some will be modified.
[]Move or rename your Data\DistantLOD folder. There should be no such folder in your Data directory.
[]Start TES4Edit and load your entire load order into it (or at least everything that modifies the Tamriel worldspace).
[]For each mod that adds or modifies forts or Ayleid ruins, click it, go to Worldspaces, right-click Tamriel, select Apply Script from the menu, then select your new script that sets VWD flags and let it run.
[]When all mods that need updating are updated, exit TES4Edit and save all your changes.
[]Start the Construction Set. I use the CSE, but also the original should work.
[]Load all the mods that modify the Tamriel worldspace (the same ones that you had loaded in TES4Edit). Do not set an active file.
[*]From the menu select World -> World Testing -> Update distant LOD data. Then from the dialog box select Tamriel and click Export This Worldspace. This will take a long time, this is norm
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Lena Wolf
- Version
- 1.0
- Downloads
- 211
- Endorsements
- 11
- Category
- Utilities
- Created
- 3/11/2023
- Updated
- 5/11/2023
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