Curse of Hircine - Werewolf Hunters

⭐ ⭐ (290 endorsements) 📥 8,921 downloads 📌 v1.0 📅 2/8/2009
⚪ Last updated 2009

By GIVEMETHEDAMNFILE · NPC

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/8/2009 📅 Created: 2/8/2009
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 50 NPC mods in this game by downloads

📋 About This Mod

Too lazy to read? Just search for TL;DR, you bums. OVERVIEW Werewolves: Curse of Hircine (http://www.tesnexus.com/downloads/file.php?id=6486, but you probably already have it) is a really nice mod that really does try to give players a new experience - but one thing that absolutly annoys me to no end is that, while having NPC werewolf hunters, it really does nothing WITH them - asides from scaling in level along with the player and having four base race+skill templates, werewolf hunters are exactly the same from start to end - silver longsword, chainmail cuirass, gauntlets, greaves, and a CHANCE for random boots. No chance for enchanted weapons, no chance for better armor, no different attack styles and tactics, no chance for an actual THREAT, just the same usually-barefoot Redguard/Nord/Imperial. Bleh. This mod doesn\'t change that, unfortunetily - not without a bunch of bashing and tinkering that I\'m honestly too lazy to do - but what it DOES do is spawn additional werewolf hunters that AREN\'T the same usually-barefoot Redguards/Nords/Imperials. Representing the full ten races of Tamriel and all three styles of the combat arts, and with specialized leveled lists for their equipment, these hunters will ensure that you\'LL RARELY ever be stuck with the same old static hunters. DETAILS As stated, this mod doesn\'t REPLACE the default rank-and-wile Curse of Hircine hunters - if CoH were an ESM that might be possible, but hot ESP on ESP action isn\'t possible without tons of workarounds and the like - so this does the next best thing and creates clone spawn points right on top of the vanilla CoH hunter spawns from which the new hunters spawn. Thus, you might see an old hunter spawn, a new hunter spawn, or both - but hey, the more the merrier, right? Whereas CoH hunters used default classes for their skills, the new hunters all have their own unique Werewolf Hunter class with skills best suiting their style and own natural proficiencies. While certain trends run amongst the whole lot (for example, all hunters except for Redguards have some degree of Restoration capability and all hunters have one form of armor training, even the mages) none are absolutly identical. Each hunter comes in four different ranks - apprentice, normal, expert, and master - and each rank has its own selection of spells and possible equipment: an apprentice, for example, can have chain or mithril and steel or dwarven, while an expert might have a range of mithril-elven-glass and dwarven-orcish-ebony. In addition, each hunter has the potential for carrying enchanted equipment, with each progressing rank having a slightly-better chance for such than the last: a master is all but guarenteed to have at least one piece of magical gear, while only one in several apprentices might have something. Finally, each hunter and rank has its own level range and scale: apprentices will be at your level up to 15, but regulars, experts and masters will have progre

🤖 AI-enhanced — based on mod data

Adds 40 new werewolf hunters to the vanilla Curse of Hircine quest, each with custom classes and new leveled lists for semi-random equipment. A niche content expansion for Oblivion players who want more enemy variety in that questline.

✨ Key Features

Adds 40 new werewolf hunters to the Curse of Hircine quest.
Each hunter has a custom class.
New leveled lists provide semi-random equipment for the hunters.

📊 Pros & Cons

✅ Pros

  • Solid endorsement count (290) for a niche quest expansion.
  • Adds meaningful variety to a specific quest, making replays fresher.
  • Custom classes and leveled lists suggest each hunter fights differently.

⚠️ Cons

  • Last updated in 2009 — likely outdated for modern Oblivion setups.
  • Only affects one quest; if you're not doing Curse of Hircine, this mod does nothing.
🎯 Is This For You?
For Oblivion players who love the Dark Brotherhood or werewolf lore and want more challenge in the Curse of Hircine quest. Skip if you're looking for broad gameplay overhauls — this is a focused content addition.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since it's from 2009, use a mod manager like OBMM or Wrye Bash to avoid overwriting conflicts.
  • Check if you have the Shivering Isles expansion — some mods from that era assume it's installed.
  • If you're using a mod that alters the Curse of Hircine quest, load this one after to ensure its hunters appear.

📊 Mod Details

Game
Oblivion Mods
Author
GIVEMETHEDAMNFILE
Version
1.0
Downloads
8,921
Endorsements
290
Category
NPC
Created
2/8/2009
Updated
2/8/2009

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

Keep browsing — more Oblivion mods await

📋 All Oblivion Mods 🏆 Top 25 📂 More NPC 👤 More by GIVEMETHEDAMNFILE 🔎 Similar Mods 🌐 Best NPC (All Games) ⚠️ Fix Crashes & Errors 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods