Creature Damage Control
⚪ Last updated 2011⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #207 of 285 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Creature Damage Control billandkit 10/1/2011 ----------------------------------------------------------------------------------- INTRODUCTION ----------------------------------------------------------------------------------- This mod allows you to control creature damage on the fly. I created this to go along with mods that increase weapon damage such as Deadly Reflex so that it keeps creature damage in synch with increased weapon damage without having to edit every creature in the TESCS. This makes battles fast and dangerous. You can modify all creature\'s base attack damage. This mod will affect all creatures including those from other mods such as MMM. This mod only affects creature damage. In addition you can add damage to creatures who use melee weapons so that their weapon damage is not less than their normal attack damage without weapons. So for example a minotaur that hits for 30 with his fists and 20 with just his weapon will now hit you for 50 on each hit if you choose. This can make creatures very powerfull if they use weapons. Examples: minotaurs/ogres/trolls. You can configure the range of creatures who use this as well as the damage amount added. --------------------------------------------------------------------------------------- Ini Settings -------------------------------------------------------------------------------------- CreatureDamageMultiplier: This is the multiplier to increase unarmed creature damage by. Set this to 1 to not modify creature damage. A < 1 value will lower it. CreatureDamageBonusDamageForWeaponsStrThreshold: This is the threshold value to trigger weapon damage modification. If a creature\'s strength is above this value and it is equipped with a melee weapon the creature\'s damage without a weapon will be added to the weapon damage. So a creature weapon hit will include the weapon damage and a percentage of the damage they would inflict if they used just their fists/claws. Set this to 0 to disable this feature. **** This calculation occurs after the CreatureDamageMultiplier is applied. CreatureDamageBonusDamageForWeaponsPercent: This controls percentage of creature\'s modified fists/claws damage that you want added to the weapon\'s damage. If CreatureDamageBonusDamageForWeaponsStrThreshold is disabled this setting has no effect. --------------------------------------------------------------------------------------- Changes -------------------------------------------------------------------------------------- Version 1. 1: - Removed need to use tokens and additional meshes. Version 1. 0: - Initial Version ----------------------------------------------------------------------------------- Requirements ----------------------------------------------------------------------------------- - Requires Oblivion (SI not required) - Requires OBSE Version 20 http://obse.silverlock.org/ ----------------------------------------------------------------
Creature Damage Control is a lightweight gameplay mod that lets you dynamically adjust creature damage values in-game. With only 13 endorsements and a last update from 2011, it's an older, niche utility for players seeking finer control over combat difficulty. Its simplicity is its main appeal, though it lacks modern polish.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Tweak damage on the fly without restarting
- Lightweight and doesn't bloat your load order
- Perfect for fine-tuning combat to your liking
⚠️ Cons
- Last updated in 2011, so likely outdated for current game versions
- Low endorsements suggest limited community testing
- Potential compatibility issues with other gameplay overhauls
This mod is for players who want to fine-tune creature damage to their preferred difficulty, especially those who find default values too punishing or too easy. It's also for modders who want a simple tool to adjust combat balance without heavy scripting.
💡 Beginner Tips
- Test damage changes on a low-level creature first to gauge the impact.
- Combine with difficulty mods for a more tailored experience, but watch for conflicts.
- Since it's from 2011, check if your game version is compatible before installing.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- billandkit
- Version
- 1.1
- Downloads
- 336
- Endorsements
- 13
- Category
- Gameplay Effects and Changes
- Created
- 10/1/2011
- Updated
- 10/1/2011
🔧 How to Install Oblivion Mods
Download from Nexus.
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Visit the official mod page for specific installation instructions for this mod.
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