Coyote Time and Double Jump
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 306 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Adds a brief period of time where you can still jump even if you're no longer touching the ground after running off a cliff. Also, optional double jump.
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In many platformers, a hidden mechanic is implemented where for a very brief period of time, you can still jump even if your character's feet are no longer touching the ground after running off a cliff. "Coyote Time" is the name of this mechanic, named so after the relevant gag in Roadrunner cartoons.
This mod attempts to implement the Coyote Time mechanic into Oblivion. If you ever found yourself trying to jump from one rock to another but the game seemingly failed to register your button press, then this mod should be the solution.
Comes with an INI file that allows adjusting this mechanic, especially the duration of Coyote Time. Requires Oblivion Script Extender.
Also adds an optional double jump mechanic. Use the INI file to configure whether it should be used and at which Acrobatics level.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- PinataKnight
- Version
- 1.4
- Downloads
- 1,440
- Endorsements
- 81
- Category
- Gameplay Effects and Changes
- Created
- 1/1/2023
- Updated
- 1/12/2023
🔧 How to Install Oblivion Mods
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