Conduit Magic
⚪ Last updated 2011⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 14 Magic - Gameplay mods in this game by downloads
📋 About This Mod
✅ Conduit Magic
✅ Version: 0. 8
✅ Author: Kamikaze
✅ >>> BEFORE UPGRADING FROM A PREVIOUS VERSION
✅ Description
✅ Change or dispel conduit enchantments on the fly.
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- Conduit Magic
- Version: 0. 8
- Author: Kamikaze
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- >>> REQUIRES OBSE 0020! <<<
- >>> BEFORE UPGRADING FROM A PREVIOUS VERSION
- YOU MUST FIRST REMOVE ALL CONDUITS <<<
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- Description
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- With this plugin you can enchant weapons using spells from your spell book. It is an alternative to normal enchanted weapons meant for Spellsword-ish or arcane archer type characters. Weapons enchanted this way are called \"conduits\" and are not charged, but drain magicka directly from your magicka pool. The amount drained is equal to the spell cost at the time of creation. If you run out of magicka the enchantment is dispelled.
- Conduit magic is only really useful to characters who already use magic, so it does not make normal enchanted weapons redundant. It is not unbalancing because conduits can only be as powerful as your character already is anyway.
- The magic skill advancement on hit with a Conduit is by default 1/2 the amount for casting and hitting a spell. This is configurable in ConduitMagic.ini.
- Features:
- Enchant any unenchanted weapon (except quest and scripted items) with any spell in your spell book, as long as the spell\'s effects are available at the enchantment altar. Scripted effects also work (results may vary).
- Change or dispel conduit enchantments on the fly.
- You can make as many conduits as you want.
- Companions can use conduits.
- Highly configurable using the supplied .ini file.
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- Usage
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- First you have to read the book \"On Conduit Magic\" to learn the lesser power \"Infuse Conduit\". The book can be found in the Mystic Archives on the right when you come in. You can also buy it in the First Edition in the Market District.
- INFUSING a conduit is as easy as 1-2-3:
- 1. Equip a non-enchanted weapon.
- 2. Cast Infuse Conduit.
- 3. Select a spell (you don\'t have to cast it, just make it your active spell).
- That\'s it. The weapon is now enchanted. You can see how much magicka will be drained on hit by checking the maximum charge. Although the enchantment shows 0 charges, the weapon will work anyway.
- CHANGING the conduit\'s enchantment:
- 1. Equip the conduit.
- 2. Cast Infuse Conduit.
- 3. Select a spell.
- DISPELLING the enchantment:
- 1. Equip the conduit.
- 2. Cast Infuse Conduit.
- 3. Cast Infuse Conduit again.
- The enchantment is also dispelled if you run out of magicka.
- You can give conduits to companions. It works mostly the same, except when the companion\'s magic pool runs out the enchantment is not removed, _your own_ magic is drained instead.
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- Skill Based Infusion
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- Skill based infusion limits your your ability to create
🤖 AI-enhanced — based on mod data
Conduit Magic lets you enchant weapons using spells from your spell book, offering an alternative to standard enchanted weapons for Spellsword or arcane archer characters. These enchanted weapons are called conduits. With 696 endorsements and 20,250 downloads, it's a well-received magic gameplay mod.
✨ Key Features
Enchant weapons using spells from your spell book.
Alternative to normal enchanted weapons.
Designed for Spellsword-ish or arcane archer type characters.
Enchanted weapons are called conduits.
📊 Pros & Cons
✅ Pros
- Community-approved with 696 endorsements and over 20k downloads.
- Fills a niche for Spellsword and arcane archer builds.
- Adds a new way to use spells, making magic more versatile.
⚠️ Cons
- Last updated in 2011, so may have compatibility issues with current game versions.
- Limited to enchanting weapons with spells, may not appeal to pure mages.
🎯 Is This For You?
For players who enjoy Spellsword or arcane archer playstyles and want to infuse their weapons with spells directly from their spell book. Skip if you prefer traditional enchanting or don't use hybrid magic/melee builds.
For players who enjoy Spellsword or arcane archer playstyles and want to infuse their weapons with spells directly from their spell book. Skip if you prefer traditional enchanting or don't use hybrid magic/melee builds.
📦 Install:Easy· Under 1 minute
💡 Beginner Tips
- Ensure you have the latest version of the game and any official patches to avoid conflicts.
- Check the mod's compatibility with other magic overhauls you might have installed.
- Test the mod on a backup save to see if it works with your current setup.
📊 Mod Details
- Game
- Oblivion Mods
- Author
- Kamikaze
- Version
- 0.8
- Downloads
- 20,250
- Endorsements
- 696
- Category
- Magic - Gameplay
- Created
- 6/18/2009
- Updated
- 12/30/2011
🔧 How to Install Oblivion Mods
Download from Nexus.
📖 Full step-by-step install guide for Oblivion →
Visit the official mod page for specific installation instructions for this mod.
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