Call Mount - Stable Master

⭐ ⭐ (266 endorsements) 📥 4,946 downloads 📌 v0.2 📅 7/16/2010
⚪ Last updated 2010

By mordredp · Animals, Creatures, Mounts & Horses

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/21/2010 📅 Created: 7/16/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #42 of 45 Animals, Creatures, Mounts & Horses mods in this game by downloads

📋 About This Mod

Call Mount - Stable Master 0. 2 by mordredp ------- Now you can finally populate your castle\'s stables and/or have your horses stay where you leave them! This mod allows you to set a single meeting point for all player purchased horses in the game and have them reach it if you switch mount. In addition you can reset the meeting point and have all mounts stay when you switch mount. You\'ll find a special pitchfork for sale in most general stores to set and un-set the location of the \"stable\". FEATURES: - Works great with \"Call Mount\" - Compatible with ANY armor, saddlebags, etc. mod - Compatible with Slofs Oblivion Horses or any mod that modifies mounts - Simple to use, no annoying menus to configure anything or to set the stable location USAGE: - Purchase the \"Groom\'s Pitchfork\" from most general store shops around Cyrodiil - While outdoors, \"equip\" the pitchfork to set up the stable at the location of your choice (no visible stable will be added, the mod just sets a meeting point that can be placed in a mansion or castle\'s stable) - Wait for your horses to reach the newly set \"stable\" (it may take an in-game day or so for them to reach you) - Should you want to cancel the \"stable\", using the pitchfork again will have your horses stay where you leave them. ------- INSTALLATION: Just unzip the 7z in your Oblivion directory or use OBMM to open the omod. ------- TO MODDERS: If you want to make your mod compatible with \"Call Mount - Stable Master\", included is the \"CallMountStableMasterGoHome\" AI package, which you may want to add to your mount, and use \"EvaluatePackage\" on it in your scripts when you want your mount to return to the stable. RECCOMENDED MODS: - Call Mount - Hoarfrost Castle (I made this mod with it in mind, since it has a great courtyard to set your stable) - Slofs Oblivion Horses - MD saddlebags ------- HISTORY: 0. 2 - Removed default stable location, mounts will stay where you leave them if a stable location is not set. 0. 1 - First version. TODO: - Add visual feedback for stable location ------- If you liked this mod or have any suggestions, please endorse it and drop some comments and be sure to check my other mount mod, \"Call Mount\"! I need testers and feedbak to discover if there\'s any bug, so please let me know.

🤖 AI-enhanced — based on mod data

Call Mount - Stable Master lets you designate a single meeting point for all player-purchased horses, so they return there when you switch mounts. This solves the problem of horses wandering off or not staying in your castle stables. A simple quality-of-life mod for Oblivion players who want more control over their mounts.

✨ Key Features

Set a single meeting point for all player purchased horses
Horses will travel to the meeting point when you switch mounts
Allows you to populate your castle's stables with your horses

📊 Pros & Cons

✅ Pros

  • Solves the annoying problem of horses wandering off (266 endorsements show it's appreciated)
  • Simple, focused feature that does exactly what it says
  • Works with all player-purchased horses, no need to micromanage each one

⚠️ Cons

  • Last updated in 2010 – may have compatibility issues with newer Oblivion versions or mods
  • Only works with player-purchased horses, not wild or stolen ones
  • No documentation on how to set the meeting point – you'll have to figure it out in-game
🎯 Is This For You?
For Oblivion players who are tired of their horses wandering off and want them to stay put in a designated spot, like a castle stable. If you're a roleplayer who wants a more organized stable, this is for you. Skip if you rarely use horses or prefer gameplay overhauls.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to set the meeting point in a safe, open area – horses can get stuck on terrain or in tight spaces
  • If you have other horse mods, test this one first to avoid conflicts
  • Remember that the meeting point is global – all your horses will go there, so choose wisely

📊 Mod Details

Game
Oblivion Mods
Author
mordredp
Version
0.2
Downloads
4,946
Endorsements
266
Category
Animals, Creatures, Mounts & Horses
Created
7/16/2010
Updated
7/21/2010

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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