By Land or by Sea

⭐ — (16 endorsements) 📥 298 downloads 📌 v1.0 📅 11/9/2025
🟡 Updated this year

By Guinefort1 · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/9/2025 📅 Created: 11/9/2025
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #26 of 26 Immersion mods in this game by downloads

📋 About This Mod

Adds usable carriages and ferries to major cities and docks.

Welcome to the 64th installment of my Oblivion Immersion Series.

If you are doing a no fast travel run, the lack of transportation options in game makes it a struggle.  Morrowind offered boats, Silt Striders, scrolls, and teleportation services.  Skyrim offered carriages.  What is there in Oblivion beyond fast travel or a very long hike?  The lack of small-scale transportation options makes Cyrodiil feel isolated and static.

While other mods have tackled this before, I decided to throw my own hat into the ring.  This mod adds a network of boats and carriages to the cities and a few villages across Cyrodiil.  For the sake of realism, there on restrictions on where you can travel.  Hired carriages and boats are not magic go-anywhere buttons, they will only take you to sensible, adjacent destinations.  For example, the carriage at Bruma can take you to Chorrol, the Imperial City, Cheydinhal, or the nearby inns, but won't do a direct trip to Leyawiin.  Boats likewise will take you to the next port over, or a handful of wilderness docks, but nowhere else.  For the sake of realism, prices will also vary depending on the distance traveled.  For further realism, the drivers and ferrymen have unique comments about the major destinations.

Note that magical transportation (spells, the Mages Guild teleportation network) are not included in this mod.  If you want that in your game, there are plenty of other mods for that.

Requirements

Oblivion Version 1. 2. 0416

Installation Instructions

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Copy contents into your Oblivion data folder

Uninstallation Instructions

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Delete the esp, meshes, and textures

- initial release

Optional Files

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An optional version is available for Better Cities version 6. 5. 0.

Incompatibility

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The main version is designed to be compatible with Momos Harbor Expanded.  An alternative version is available for Better Cities version 6. 5. 0.   This mod is compatible with Weye Expansion and MTC Expanded Villages.  The New City mod series translated by Vorians (ex. New City Bravil, New City Anvil, New City Leyawiin, etc.) are not compatible (these mods are largely folded into Better Cities anyway, which is easier to patch for than multiple individual mods).

Known Issues

The workings of the boat and ferry services means that no time elapses between leaving for and arriving at your destination.  A true time lapse is not something I know how to implement.

The horse and buggy creature doesn't align with the ground well and may move around awkwardly, resulting in occasional clipping issues.  This is intrinsic to the original meshes and not something

📊 Mod Details

Game
Oblivion Mods
Author
Guinefort1
Version
1.0
Downloads
298
Endorsements
16
Category
Immersion
Created
11/9/2025
Updated
11/9/2025

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

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