Birthsigns from Morrowind

⭐ — (6 endorsements) 📥 305 downloads 📌 v3.0 📅 10/27/2010
⚪ Last updated 2010

By Adoring fan of Oblivion · Races, Classes and Birthsigns

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/28/2010 📅 Created: 10/27/2010
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #135 of 143 Races, Classes and Birthsigns mods in this game by downloads

📋 About This Mod

Birthsigns from Morrowind, just like good old times, alomst everything works as it was. Updated racial mana bonuses. Based on \'Fortify Magicka Multiplier\' effect.

CHANGELOG: Yet another update. Changed magicka pool mechanics. Now 1 point of intelligence grants you 1 point of magicka instead of vanilla 2 points. All spell costs reduced by 1\\3 because of that. I didn\'t change every cost of every spell, just tweaked some ingame formulas. So game still balances itself. Mana pool values now works clearly the same way as in Morrowind. Imperial(no bonus) with 50 intelligence will have 50 magicka, breton(0. 5 bonus) - 75, high elf(1. 5 bonus) with Atronach(2. 0 bonus) birthsign will have approx 280 points. Racial mana bonuses works fine now. It\'s nessesary part of new game expirience, provided by the mod. Like i said, All spell costs in the game reduced by 1\\3. Base mana pool reduced twice of vanilla, but changing spell cost the same way(to 1\\2) looks like kinda easy mod. 1\\3 is OK IMHO. Everything seems to be balanced now. ==================== DESCRIPTION: This mod simply replaces birthsigns to old-new ones, like they were in TES 3. Everything works properly, except Warrior\'s Fortify Attack. This effect does not exist in TES4 Construction Set, and i am not familiar with scripting. Sorry. But Fortify Magicka Multiplier does exist, so Atronach, Apprentice and Mage now brings proper amount of mana based on intelligence, not like vanilla 50 - 100 flat points of mana. All racial mana bonuses made up the same way. Thief\'s former Sanctuary effect (chance to dodge attacks in TES3) replased with Shield 10 pts due to lack of this effect in TES 4. All decsriptions of birthsigns, related spells and effects are changed to TES3-like. Uncompatible with Birthsigns NoMax mod, which can be found right here of TesNexus. Look here for complete changelog. =) http://www.uesp.net/wiki/Morrowind:Birthsigns No OBSE required. It all took me approx 1 hour in TES4 Construction Set. I don\'t know which one i love more: TES 4 itself or it\'s Construction Set xD

📊 Mod Details

Game
Oblivion Mods
Author
Adoring fan of Oblivion
Version
3.0
Downloads
305
Endorsements
6
Category
Races, Classes and Birthsigns
Created
10/27/2010
Updated
10/28/2010

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