Better Inn Inventories - Publican Vendor Tweaks

⭐ — (37 endorsements) 📥 545 downloads 📌 v2.0 📅 6/21/2021
⚪ Last updated 2021

By Omeletter · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/22/2021 📅 Created: 6/21/2021
⚠️ Install Order · 2 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 34 Immersion mods in this game by downloads

📋 About This Mod

Edits the vendor inventories that innkeepers have to provide a more logical variety of food as well as to match expectations - e.g. more staple foods, alcohol sold by appropriate rarity, more high quality meat at upper class inns, and so on.

This mod aims to rectify (in my mind) an issue that inns have in the game, which is that the innkeeper inventories are being drawn from a container containing 20 random food items. This generally means that, when buying food, you will see a random assortment of 20 items at a tavern such as a bag of flour, a single blackberry, and a garlic, alongside the more reasonable potato and a slice of beef.

I've edited that single container 'ChestVendorPublicanFood01' to include my own levelled lists prioritising staple foods alongside the vanilla food levelled list. Also these have a chance and not a guarantee to be included, which means the number of items for sale varies.

It is possible for vendors to draw their inventories from more containers than one, so I edited some inventories to a greater degree without editing NPCs or vanilla assets, thus ensuring no conflicts with other mods that may concern food or inns. Upper class inns should now stock more meat like boar or venison for example. Additionally there is a slight chance of Cyrodiilic Brandy appearing in such establishments.

When berries are on the list you may be able to see a handful on sale instead of one.

Venison was absent from the inn list, only being sold in a few inns where the inventory also draws from the food placed around the building (e.g. The Feed Bag in the Imperial City. An interesting feature as you can see food disappear when purchased). This has now been rectified, you should see occasional venison or expect it in a good hotel.

Since Salmo the Baker, not selling any goods himself, visits Skingrad's Two Sisters Lodge and The West Weald Inn daily, you should see a consistent number of bread, sweetcakes, and sweetrolls on sale at these two locations.

Various general goods stores now (most of the time) stock grain and flour, as well as garlic, ginseng, and tobacco, as these items are considered food by the game and the dwellers of Cyrodiil must do their shopping somewhere. The number of these ingredients found in inns should now be more sparse, however tobacco has been added to the list.

A rather rare ingredient, ironwood nuts, treated as food at least by the developers who placed it on plates in several houses, but otherwise non-respawning as trees identified as ironwoods in the game data are non-harvestable, will now be uncommonly found for sale in general goods stores.

--Locations identified as upper class--

Imperial City: Tiber Septim Hotel, The King and Queen Tavern.

Anvil: The Count's Arms

Bruma: Jerall View Inn

Cheydinhal: Bridge Inn

📊 Mod Details

Game
Oblivion Mods
Author
Omeletter
Version
2.0
Downloads
545
Endorsements
37
Category
Immersion
Created
6/21/2021
Updated
6/22/2021

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