Better Clocks for Better Cities

⭐ ⭐ (196 endorsements) 📥 5,236 downloads 📌 v2.0 📅 2/5/2011
⚪ Last updated 2012

By OC3 · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/12/2012 📅 Created: 2/5/2011
⚠️ Install Order · 4 steps
1🛠️ OBSE — Oblivion Script Extender Download ↗
2🔧 UOP — Unofficial Oblivion Patch Download ↗
3📦 Better Cities Find it →
4📦 Open Cities Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #30 of 36 Immersion mods in this game by downloads

📋 About This Mod

Better Cities - Open Cities Now Supported!!! V 2. 0 provides Open Cities Support for Better Cities. Use only the version that comes with Better Cities not the open cities stand alone. V1. 2 fixes a water level issue in two cells in Leyawiin. Thanks to Damius for letting me know. Also improves the roots of the Cypress trees, as well as making the textures under the water in the flooded sections of Leyawiin look better. They were previously a cracked mud texture. It\'s now more organic looking. Now, also compatible with Blood and Mud and Trade and Commerce. See readme for details Features: ---------------------------- All clock faces retextured to fit in a little better into the world. Most of the outdoor clocks look a little more weathered than the originals and more sculpted. All clock posts have received a pretty major overhaul on their normal maps with some tweaks to the color maps as well to give them a much more detailed appearance. Each cities seal is also embossed on the back of each clock. The sculpted appearence comes from the normal map so it actually interacts with the lighting. Both sets of clock hands have been retextured and have an inlaid design of leaves along them. The clock faces from the arcane university and arboritum have been replaced. Although, if you prefer the old ones, they are included in a backup folder. \"gargoyle\" shooter statues in the basement of the leyawin clock tower have been repositioned. A few of the clockposts were moved in order to prevent streaking of their surfaces due to tree shadows. Sorry if you don\'t like the new locations, but I think it\'s a good trade off. Arcane university glass floor above clock now appears more realistic and reflects some of the surroundings, i.e. trees and sky color. improved wood texture and color on grandfather clocks. Fixed a bug possibly due to me having an Nvidia card where the grease globs on the windows in one of the clock towers were not transparent. All cities outside of IC now have two clocks and Skingrad has three. Chorral and Leyawin still have only a clock tower. Adds a destryed clock to Kvatch. Scripted torch illumination for Clock Towers and building clocks. You have to see it! *BONUS FEATURES!!!!!*** Added more realistic lighting in the interiors where the Grandfather clocks are located. Waynet Inn, Three Sisters Lodge, Tiber Septim Inn, and the Counts Arms. Added torch illumination underneath the dragon statues on the upper level of talos Plaza and to the statues next to the clock. Smoothed terrain in some areas where the terrain was very unnatural looking or uneven. Bravil for instance, and in font of the chapel in Skingrad. Made the stairs of the chapel in Bruma cavered in snow instead of covered in pavement. Also added a few snow highlights here and there. Very subtle. Also improves the roots of the Cypress trees in flooded areas of Leyawiin, as well as making th

🤖 AI-enhanced — based on mod data

Better Clocks for Better Cities is an immersion mod for Oblivion that improves clock textures and adds more clockposts to cities, with torch light illumination for clock towers and building clocks. It supports Better Cities and Open Cities, making it a solid choice for players seeking visual enhancements.

✨ Key Features

Improves textures and appearance of original Clocks of Cyrodiil
Adds more clockposts to cities
Adds torch light illumination to clock towers and building clocks
Supports Better Cities and Open Cities

📊 Pros & Cons

✅ Pros

  • Community-approved with 196 endorsements and over 5,200 downloads
  • Enhances immersion with better-looking clocks and added clockposts
  • Compatible with popular mods Better Cities and Open Cities

⚠️ Cons

  • Last updated in 2012, so may be outdated for current Oblivion setups
  • Requires Better Cities and Open Cities for full functionality, which are large mods
🎯 Is This For You?
For Oblivion players who use Better Cities or Open Cities and want to enhance the visual appeal of in-game clocks. If you're a purist who wants more immersive city details, this is a nice touch. Skip if you don't use those city overhaul mods or prefer gameplay changes over cosmetics.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Ensure you have Better Cities and Open Cities installed before adding this mod, as it's designed to work with them.
  • Use a mod manager like Oblivion Mod Manager (OBMM) to handle installation and load order easily.
  • Check the mod's compatibility with your version of Oblivion, since it's from 2012 and may need patches for newer setups.

📊 Mod Details

Game
Oblivion Mods
Author
OC3
Version
2.0
Downloads
5,236
Endorsements
196
Category
Immersion
Created
2/5/2011
Updated
3/12/2012

🔧 How to Install Oblivion Mods

Download from Nexus.

📖 Full step-by-step install guide for Oblivion →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Oblivion commands, item IDs, and more.

Keep browsing — more Oblivion mods await

📋 All Oblivion Mods 🏆 Top 25 📂 More Immersion 👤 More by OC3 🔎 Similar Mods 🌐 Best Immersion (All Games) ⚠️ Fix Crashes & Errors 💾 Save Files 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods